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Cleanup for Spheres and PSC (#827)
* Fade fixes * Clean up RenderableSphere. Add orientation properties. * Sane defaults for Digital Universe * Clean up New Horizons related code * Add basic scene * Add ability to initialize rotation as quaternion and mat3 * Adapt legacy code to new Renderable interface
This commit is contained in:
committed by
Alexander Bock
parent
e78121febc
commit
50ff2d96d2
@@ -377,8 +377,7 @@ void RenderableModelProjection::update(const UpdateData& data) {
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global::renderEngine.scene()->sceneGraphNode("Sun")->worldPosition() -
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data.modelTransform.translation;
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_sunPosition =
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PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z).vec3();
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_sunPosition = static_cast<glm::vec3>(p);
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}
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void RenderableModelProjection::imageProjectGPU(
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