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Cleanup for Spheres and PSC (#827)
* Fade fixes * Clean up RenderableSphere. Add orientation properties. * Sane defaults for Digital Universe * Clean up New Horizons related code * Add basic scene * Add ability to initialize rotation as quaternion and mat3 * Adapt legacy code to new Renderable interface
This commit is contained in:
committed by
Alexander Bock
parent
e78121febc
commit
50ff2d96d2
@@ -950,7 +950,6 @@ void FramebufferRenderer::render(Scene* scene, Camera* camera, float blackoutFac
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RenderData data = {
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*camera,
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psc(),
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std::move(time),
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doPerformanceMeasurements,
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0,
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