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Solved merge conflict
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@@ -102,10 +102,17 @@ namespace openspace {
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* viewTransform * modelTransform;
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// Get the textures that should be used for rendering
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glm::ivec3 tileIndex = tileSet.getTileIndex(patch);
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LatLonPatch tilePatch = tileSet.getTilePositionAndScale(tileIndex);
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TextureTile tile00 = tileSet.getTile(tileIndex);
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// Upload the tile to the GPU (a lot of caching things should be done)
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LatLon swCorner = patch.southWestCorner();
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_programObject->setUniform("modelViewProjectionTransform", modelViewProjectionTransform);
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_programObject->setUniform("minLatLon", vec2(swCorner.lat, swCorner.lon));
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_programObject->setUniform("latLonScalingFactor", 2.0f * vec2(patch.halfSize().asVec2()));
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_programObject->setUniform("minLatLon", vec2(swCorner.toLonLatVec2()));
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_programObject->setUniform("lonLatScalingFactor", 2.0f * vec2(patch.halfSize().toLonLatVec2()));
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_programObject->setUniform("globeRadius", float(radius));
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glEnable(GL_DEPTH_TEST);
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@@ -170,8 +177,8 @@ namespace openspace {
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//LDEBUG("contraction = [ " << contraction.x << " , " << contraction.y << " ]");
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_programObject->setUniform("modelViewProjectionTransform", data.camera.projectionMatrix() * viewTransform * modelTransform);
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_programObject->setUniform("minLatLon", vec2(swCorner.lat, swCorner.lon));
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_programObject->setUniform("latLonScalingFactor", 2.0f * vec2(halfSize.lat, halfSize.lon));
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_programObject->setUniform("minLatLon", vec2(swCorner.toLonLatVec2()));
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_programObject->setUniform("lonLatScalingFactor", 2.0f * vec2(halfSize.toLonLatVec2()));
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_programObject->setUniform("globeRadius", float(radius));
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_programObject->setUniform("contraction", contraction);
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