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More documentation work
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@@ -23,70 +23,108 @@
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****************************************************************************************/
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#include <modules/space/rendering/simplespheregeometry.h>
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#include <openspace/util/powerscaledsphere.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/util/powerscaledsphere.h>
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namespace {
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const char* _loggerCat = "SimpleSphereGeometry";
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const char* keyRadius = "Radius";
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const char* keySegments = "Segments";
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static const openspace::properties::Property::PropertyInfo RadiusInfo = {
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"Radius",
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"Radius",
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"This value specifies the radius of this sphere in meters."
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};
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static const openspace::properties::Property::PropertyInfo SegmentsInfo = {
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"Segments",
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"Segments",
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"This value specifies the number of segments that this sphere is split into."
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};
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} // namespace
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namespace openspace::planetgeometry {
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documentation::Documentation SimpleSphereGeometry::Documentation() {
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using namespace documentation;
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return {
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"SimpleSphereGeometry",
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"space_geometry_simplesphere",
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{
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{
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"Type",
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new StringEqualVerifier("SimpleSphereGeometry"),
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"",
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Optional::No
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},
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{
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RadiusInfo.identifier,
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new OrVerifier(
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new DoubleVerifier,
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new DoubleVector3Verifier
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),
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RadiusInfo.description,
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Optional::No
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},
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{
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SegmentsInfo.identifier,
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new IntVerifier,
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SegmentsInfo.description,
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Optional::No
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}
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},
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Exhaustive::Yes
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};
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}
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SimpleSphereGeometry::SimpleSphereGeometry(const ghoul::Dictionary& dictionary)
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: PlanetGeometry()
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, _radius(
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{ "Radius", "Radius", "" }, // @TODO Missing documentation
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glm::vec3(1.f, 1.f, 1.f),
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glm::vec3(0.f, 0.f, 0.f),
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glm::vec3(std::pow(10.f, 20.f), std::pow(10.f, 20.f), std::pow(10.f, 20.f)))
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, _segments({ "Segments", "Segments", "" }, 20, 1, 5000) // @TODO Missing documentation
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, _radius(RadiusInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(std::pow(10.f, 20.f)))
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, _segments(SegmentsInfo, 20, 1, 5000)
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, _sphere(nullptr)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"SimpleSphereGeometry"
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);
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float sphereRadius = 0.f;
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glm::vec3 ellipsoidRadius;
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if (dictionary.getValue(keyRadius, sphereRadius)) {
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_radius = { sphereRadius, sphereRadius, sphereRadius };
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} else if (dictionary.getValue(keyRadius, ellipsoidRadius)) {
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_radius = ellipsoidRadius;
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} else {
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LERROR("SimpleSphereGeometry did not provide a key '"
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<< keyRadius << "'");
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if (dictionary.hasKeyAndValue<double>(RadiusInfo.identifier)) {
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const float r = static_cast<float>(
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dictionary.value<double>(RadiusInfo.identifier)
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);
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_radius = { r, r, r };
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}
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else {
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_radius = dictionary.value<glm::vec3>(RadiusInfo.identifier);
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}
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double segments = 0;
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if (dictionary.getValue(keySegments, segments)) {
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_segments = static_cast<int>(segments);
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} else {
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LERROR("SimpleSphereGeometry did not provide a key '"
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<< keySegments << "'");
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}
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_segments = dictionary.value<int>(SegmentsInfo.identifier);
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// The shader need the radii values but they are not changeable runtime
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// TODO: Possibly add a scaling property @AA
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addProperty(_radius);
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// Changing the radius/scaling should affect the shader but not the geometry? @AA
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_radius.onChange(std::bind(&SimpleSphereGeometry::createSphere, this));
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_radius.onChange([&]() { createSphere(); });
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addProperty(_radius);
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_segments.onChange([&]() { createSphere(); });
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addProperty(_segments);
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_segments.onChange(std::bind(&SimpleSphereGeometry::createSphere, this));
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}
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SimpleSphereGeometry::~SimpleSphereGeometry() {
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}
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SimpleSphereGeometry::~SimpleSphereGeometry() {}
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bool SimpleSphereGeometry::initialize(Renderable* parent)
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{
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bool SimpleSphereGeometry::initialize(Renderable* parent) {
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bool success = PlanetGeometry::initialize(parent);
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createSphere();
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return success;
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}
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void SimpleSphereGeometry::deinitialize() {
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if (_sphere)
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delete _sphere;
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delete _sphere;
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_sphere = nullptr;
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}
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@@ -94,13 +132,11 @@ void SimpleSphereGeometry::render() {
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_sphere->render();
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}
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void SimpleSphereGeometry::createSphere(){
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void SimpleSphereGeometry::createSphere() {
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const glm::vec3 radius = _radius.value();
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_parent->setBoundingSphere(std::max(std::max(radius[0], radius[1]), radius[2]));
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if(_sphere)
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delete _sphere;
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delete _sphere;
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_sphere = new PowerScaledSphere(glm::vec4(radius, 0.0), _segments);
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_sphere->initialize();
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}
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