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Merge branch 'master' into feature/FXAA
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@@ -83,7 +83,8 @@ public:
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ScriptCameraStates& scriptStates();
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const ScriptCameraStates& scriptStates() const;
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bool followingNodeRotation() const;
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bool shouldFollowAnchorRotation() const;
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bool followingAnchorRotation() const;
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const SceneGraphNode* anchorNode() const;
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const SceneGraphNode* aimNode() const;
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@@ -290,9 +291,7 @@ private:
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* Interpolates between rotationDiff and a 0 rotation.
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*/
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glm::dquat interpolateRotationDifferential(double deltaTime,
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double interpolationTime, const glm::dquat& rotationDiff,
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const glm::dvec3& objectPosition, const glm::dvec3& cameraPosition,
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const SurfacePositionHandle& positionHandle);
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double interpolationTime, const glm::dquat& rotationDiff);
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/**
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* Get the vector from the camera to the surface of the anchor object in world space.
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