Add rotation class that provides a constant rotation based on in-game time (closes #662)

Refactor functions for rotation, scaling, and translation to take UpdateData rather than current time
This commit is contained in:
Alexander Bock
2018-07-18 15:28:24 -04:00
parent 6ee31384d7
commit 54d1a506c3
33 changed files with 276 additions and 62 deletions

View File

@@ -54,7 +54,7 @@ documentation::Documentation StaticScale::Documentation() {
};
}
double StaticScale::scaleValue(const Time&) const {
double StaticScale::scaleValue(const UpdateData&) const {
return _scaleValue;
}