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Add rotation class that provides a constant rotation based on in-game time (closes #662)
Refactor functions for rotation, scaling, and translation to take UpdateData rather than current time
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@@ -54,7 +54,7 @@ documentation::Documentation StaticScale::Documentation() {
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};
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}
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double StaticScale::scaleValue(const Time&) const {
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double StaticScale::scaleValue(const UpdateData&) const {
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return _scaleValue;
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}
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