Remove NURBS interpolation in favor of global lat-lon maping in shader due to mis match in UV coordinates.

This commit is contained in:
kbladin
2016-04-11 12:09:45 -04:00
parent 4e0fc13035
commit 552bdc1786
3 changed files with 29 additions and 186 deletions
@@ -130,9 +130,6 @@ namespace openspace {
_programObject->setUniform("ModelTransform", transform);
setPscUniforms(*_programObject.get(), data.camera, data.position);
glm::dmat4 cameraTransform = data.camera.viewMatrix(); // TODO : NEEDS TO BE DOUBLE PRECISION
glm::dmat4 cameraProjectionTransform = data.camera.viewProjectionMatrix(); // TODO : NEEDS TO BE DOUBLE PRECISION
glDisable(GL_CULL_FACE);
//glCullFace(GL_BACK);