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Remove NURBS interpolation in favor of global lat-lon maping in shader due to mis match in UV coordinates.
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@@ -130,9 +130,6 @@ namespace openspace {
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_programObject->setUniform("ModelTransform", transform);
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setPscUniforms(*_programObject.get(), data.camera, data.position);
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glm::dmat4 cameraTransform = data.camera.viewMatrix(); // TODO : NEEDS TO BE DOUBLE PRECISION
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glm::dmat4 cameraProjectionTransform = data.camera.viewProjectionMatrix(); // TODO : NEEDS TO BE DOUBLE PRECISION
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glDisable(GL_CULL_FACE);
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//glCullFace(GL_BACK);
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