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Removed unused files and started cleanup of atm module for future merging with master.
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/atmosphere/rendering/renderableatmosphere.h>
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#include <modules/atmosphere/rendering/atmosphereraycaster.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/rendering/raycastermanager.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <ghoul/opengl/ghoul_gl.h>
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namespace openspace {
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RenderableAtmosphere::RenderableAtmosphere(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _scalingExponent("scalingExponent", "Scaling Exponent", 1, -10, 20)
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, _stepSize("stepSize", "Step Size", 0.02, 0.01, 1)
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, _scaling("scaling", "Scaling", glm::vec3(1.0, 1.0, 1.0), glm::vec3(0.0), glm::vec3(10.0))
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, _translation("translation", "Translation", glm::vec3(0.0, 0.0, 0.0), glm::vec3(0.0), glm::vec3(10.0))
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, _rotation("rotation", "Euler rotation", glm::vec3(0.0, 0.0, 0.0), glm::vec3(0), glm::vec3(6.28))
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, _color("color", "Color", glm::vec4(1.0, 0.0, 0.0, 0.1), glm::vec4(0.0), glm::vec4(1.0)) {
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float scalingExponent, stepSize;
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glm::vec3 scaling, translation, rotation;
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glm::vec4 color;
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if (dictionary.getValue("ScalingExponent", scalingExponent)) {
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_scalingExponent = scalingExponent;
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}
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if (dictionary.getValue("Scaling", scaling)) {
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_scaling = scaling;
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}
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if (dictionary.getValue("Translation", translation)) {
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_translation = translation;
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}
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if (dictionary.getValue("Rotation", rotation)) {
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_rotation = rotation;
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}
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if (dictionary.getValue("Color", color)) {
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_color = color;
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}
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if (dictionary.getValue("StepSize", stepSize)) {
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_stepSize = stepSize;
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}
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}
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RenderableAtmosphere::~RenderableAtmosphere() {}
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bool RenderableAtmosphere::initialize() {
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_raycaster = std::make_unique<AtmosphereRaycaster>(_color);
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_raycaster->initialize();
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OsEng.renderEngine().raycasterManager().attachRaycaster(*_raycaster.get());
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std::function<void(bool)> onChange = [&](bool enabled) {
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if (enabled) {
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OsEng.renderEngine().raycasterManager().attachRaycaster(*_raycaster.get());
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}
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else {
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OsEng.renderEngine().raycasterManager().detachRaycaster(*_raycaster.get());
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}
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};
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onEnabledChange(onChange);
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addProperty(_scaling);
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addProperty(_scalingExponent);
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addProperty(_stepSize);
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addProperty(_translation);
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addProperty(_rotation);
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addProperty(_color);
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return true;
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}
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bool RenderableAtmosphere::deinitialize() {
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if (_raycaster) {
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OsEng.renderEngine().raycasterManager().detachRaycaster(*_raycaster.get());
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_raycaster = nullptr;
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}
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return true;
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}
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bool RenderableAtmosphere::isReady() const {
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return true;
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}
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void RenderableAtmosphere::update(const UpdateData& data) {
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if (_raycaster) {
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glm::mat4 transform = glm::translate(glm::mat4(1.0), static_cast<glm::vec3>(_translation) * std::pow(10.0f, static_cast<float>(_scalingExponent)));
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glm::vec3 eulerRotation = static_cast<glm::vec3>(_rotation);
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transform = glm::rotate(transform, eulerRotation.x, glm::vec3(1, 0, 0));
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transform = glm::rotate(transform, eulerRotation.y, glm::vec3(0, 1, 0));
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transform = glm::rotate(transform, eulerRotation.z, glm::vec3(0, 0, 1));
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transform = glm::scale(transform, static_cast<glm::vec3>(_scaling) * std::pow(10.0f, static_cast<float>(_scalingExponent)));
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_raycaster->setColor(_color);
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_raycaster->setStepSize(_stepSize);
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_raycaster->setModelTransform(transform);
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_raycaster->setTime(data.time.j2000Seconds());
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}
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}
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void RenderableAtmosphere::render(const RenderData& data, RendererTasks& tasks) {
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RaycasterTask task{ _raycaster.get(), data };
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tasks.raycasterTasks.push_back(task);
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}
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}
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