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func in levmarq now handles the distance between two screen points (one projected from the spheres surface), need to define gradient correctly
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@@ -83,6 +83,7 @@ struct SelectedBody {
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struct FunctionData {
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std::vector<glm::dvec3> selectedPoints;
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std::vector<glm::dvec2> screenPoints;
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int nDOF;
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glm::dvec2(*toScreen)(glm::dvec3, Camera*, SceneGraphNode*, double);
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Camera* camera;
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