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downloadmanager load to string. update texture function to renderabletextureplane
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@@ -76,6 +76,12 @@ public:
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DownloadProgressCallback progressCallback = DownloadProgressCallback()
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);
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FileFuture* getToMemory(
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const std::string& url, std::string& memory,
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DownloadFinishedCallback finishedCallback = DownloadFinishedCallback(),
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DownloadProgressCallback progressCallback = DownloadProgressCallback()
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);
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std::vector<FileFuture*> downloadRequestFiles(const std::string& identifier,
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const ghoul::filesystem::Directory& destination, int version,
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bool overrideFiles = true,
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