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Correctly deinitialize scenegraph nodes that are added at runtime
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@@ -84,12 +84,6 @@ public:
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Scene(std::unique_ptr<SceneInitializer> initializer);
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virtual ~Scene() override;
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/**
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* Clear the scene graph,
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* i.e. set the root node to nullptr and deallocate all scene graph nodes.
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*/
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void clear();
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/**
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* Attach node to the root
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*/
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