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Add a function to skip immediately to the end of a playing camera path
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@@ -72,6 +72,7 @@ public:
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void abortPath();
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void pausePath();
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void continuePath();
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void skipToEnd();
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Path::Type defaultPathType() const;
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double minValidBoundingSphere() const;
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@@ -99,6 +100,8 @@ private:
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bool _isPlaying = false;
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bool _startSimulationTimeOnFinish = false;
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bool _setCameraToEndNextFrame = false;
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properties::OptionProperty _defaultPathType;
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properties::BoolProperty _includeRoll;
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properties::FloatProperty _speedScale;
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