Remove unnecessary template specification for lock_guard

This commit is contained in:
Alexander Bock
2021-07-30 14:48:08 +02:00
parent f6d74870bb
commit 5b3a66156c
11 changed files with 24 additions and 24 deletions

View File

@@ -694,7 +694,7 @@ void ScriptEngine::preSync(bool isMaster) {
return;
}
std::lock_guard<std::mutex> guard(_slaveScriptsMutex);
std::lock_guard guard(_slaveScriptsMutex);
while (!_incomingScripts.empty()) {
QueueItem item = std::move(_incomingScripts.front());
_incomingScripts.pop();
@@ -728,7 +728,7 @@ void ScriptEngine::encode(SyncBuffer* syncBuffer) {
void ScriptEngine::decode(SyncBuffer* syncBuffer) {
ZoneScoped
std::lock_guard<std::mutex> guard(_slaveScriptsMutex);
std::lock_guard guard(_slaveScriptsMutex);
size_t nScripts;
syncBuffer->decode(nScripts);
@@ -757,7 +757,7 @@ void ScriptEngine::postSync(bool isMaster) {
}
}
else {
std::lock_guard<std::mutex> guard(_slaveScriptsMutex);
std::lock_guard guard(_slaveScriptsMutex);
while (!_slaveScriptQueue.empty()) {
try {
runScript(_slaveScriptQueue.front());