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https://github.com/OpenSpace/OpenSpace.git
synced 2026-02-20 03:49:31 -06:00
Created class Chunk with a corresponding rendering method
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@@ -42,12 +42,9 @@ namespace openspace {
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int ChunkNode::instanceCount = 0;
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int ChunkNode::renderedPatches = 0;
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ChunkNode::ChunkNode(ChunkLodGlobe& owner, const ChunkIndex& index, ChunkNode* parent)
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: _owner(owner)
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, _index(index)
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, _patch(index)
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ChunkNode::ChunkNode(const Chunk& chunk, ChunkNode* parent)
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: _chunk(chunk)
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, _parent(parent)
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, _isVisible(true)
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{
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_children[0] = nullptr;
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_children[1] = nullptr;
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@@ -79,26 +76,19 @@ void ChunkNode::render(const RenderData& data) {
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// Returns true or false wether this node can be merge or not
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bool ChunkNode::internalUpdateChunkTree(const RenderData& data) {
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using namespace glm;
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Geodetic2 center = _patch.center();
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//Geodetic2 center = _chunk.surfacePatch.center();
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//LDEBUG("x: " << patch.x << " y: " << patch.y << " level: " << patch.level << " lat: " << center.lat << " lon: " << center.lon);
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if (isLeaf()) {
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int desiredLevel = calculateDesiredLevelAndUpdateIsVisible(data, _index);
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desiredLevel = glm::clamp(desiredLevel, _owner.minSplitDepth, _owner.maxSplitDepth);
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if (desiredLevel > _index.level) {
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Chunk::Status status = _chunk.update(data);
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if (status == Chunk::WANT_SPLIT) {
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split();
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}
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else if(desiredLevel < _index.level){
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return true; // request a merge from parent
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}
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return false;
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return status == Chunk::WANT_MERGE;
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}
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else {
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int requestedMergeMask = 0;
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char requestedMergeMask = 0;
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for (int i = 0; i < 4; ++i) {
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if (_children[i]->internalUpdateChunkTree(data)) {
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requestedMergeMask |= (1 << i);
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@@ -119,10 +109,11 @@ bool ChunkNode::internalUpdateChunkTree(const RenderData& data) {
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void ChunkNode::internalRender(const RenderData& data) {
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if (isLeaf()) {
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if (_isVisible) {
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LatLonPatchRenderer& patchRenderer = _owner.getPatchRenderer();
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patchRenderer.renderPatch(_patch, data, _owner.ellipsoid(), _index);
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if (_chunk.isVisible()) {
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ChunkRenderer& patchRenderer = _chunk.owner()->getPatchRenderer();
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patchRenderer.renderChunk(_chunk, _chunk.owner()->ellipsoid(), data);
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//patchRenderer.renderPatch(_chunk.surfacePatch, data, _chunk.owner->ellipsoid(), _chunk.index);
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ChunkNode::renderedPatches++;
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}
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}
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@@ -133,90 +124,16 @@ void ChunkNode::internalRender(const RenderData& data) {
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}
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}
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int ChunkNode::calculateDesiredLevelAndUpdateIsVisible(
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const RenderData& data,
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const ChunkIndex& traverseData) {
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_isVisible = true;
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Vec3 globePosition = data.position.dvec3();
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Vec3 patchPosition =
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globePosition +
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_owner.ellipsoid().geodetic2ToCartesian(_patch.center());
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Vec3 cameraPosition = data.camera.position().dvec3();
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//Vec3 cameraDirection = Vec3(data.camera.viewDirection());
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Vec3 cameraToChunk = patchPosition - cameraPosition;
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Scalar minimumGlobeRadius = _owner.ellipsoid().minimumRadius();
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/*
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// if camera points at same direction as latlon patch normal,
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// we see the back side and dont have to split it
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//Scalar cosNormalCameraDirection = glm::dot(patchNormal, cameraDirection);
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Vec3 globeToCamera = cameraPosition - globePosition;
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Geodetic2 cameraPositionOnGlobe =
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_owner.ellipsoid().cartesianToGeodetic2(globeToCamera);
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Geodetic2 closestPatchPoint = _patch.closestPoint(cameraPositionOnGlobe);
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Vec3 normalOfClosestPatchPoint =
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_owner.ellipsoid().geodeticSurfaceNormal(closestPatchPoint);
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Scalar cosPatchNormalNormalizedGlobeToCamera =
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glm::dot(normalOfClosestPatchPoint, glm::normalize(globeToCamera));
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//LDEBUG(cosPatchNormalCameraDirection);
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// Get the minimum radius from the ellipsoid. The closer the ellipsoid is to a
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// sphere, the better this will make the splitting. Using the minimum radius to
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// be safe. This means that if the ellipsoid has high difference between radii,
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// splitting might accur even though it is not needed.
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Scalar minimumGlobeRadius = _owner.ellipsoid().minimumRadius();
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double cosAngleToHorizon = minimumGlobeRadius / glm::length(globeToCamera);
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if (cosPatchNormalNormalizedGlobeToCamera < cosAngleToHorizon) {
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_isVisible = false;
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return traverseData.level - 1;
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}
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*/
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if (!HorizonCuller::isVisible(
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data,
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_patch,
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_owner.ellipsoid(),
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8700))
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{
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_isVisible = false;
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return traverseData.level - 1;
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}
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// Do frustrum culling
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//FrustumCuller& culler = _owner.getFrustumCuller();
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if (!FrustumCuller::isVisible(data, _patch, _owner.ellipsoid())) {
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_isVisible = false;
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return traverseData.level - 1;
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}
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// Calculate desired level based on distance
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Scalar distance = glm::length(cameraToChunk);
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_owner.minDistToCamera = fmin(_owner.minDistToCamera, distance);
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Scalar scaleFactor = 10 * minimumGlobeRadius;
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Scalar projectedScaleFactor = scaleFactor / distance;
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int desiredLevel = floor( log2(projectedScaleFactor) );
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return desiredLevel;
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}
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void ChunkNode::split(int depth) {
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if (depth > 0 && isLeaf()) {
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auto childIndices = _index.childIndices();
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auto childIndices = _chunk.index().childIndices();
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for (size_t i = 0; i < childIndices.size(); i++) {
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_children[i] = std::unique_ptr<ChunkNode>(
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new ChunkNode(_owner, childIndices[i], this));
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new ChunkNode(Chunk(_chunk.owner(), childIndices[i]), this));
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}
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}
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