mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-26 05:58:48 -05:00
Limit camera to not go below the ground in globebrowsing interaction mode.
This commit is contained in:
@@ -51,6 +51,128 @@ namespace openspace {
|
||||
|
||||
const Tile Tile::TileUnavailable = {nullptr, nullptr, Tile::Status::Unavailable };
|
||||
|
||||
double Tile::sampleValueAsDouble(glm::vec2 uv, int band) {
|
||||
if (texture == nullptr || status != Status::OK) {
|
||||
return 0;
|
||||
}
|
||||
glm::uvec3 dimensions = texture->dimensions();
|
||||
if (band >= dimensions.z || band < 0) {
|
||||
throw ghoul::RuntimeError("Cannot sample from band " + std::to_string(band) + "in texture tile.");
|
||||
}
|
||||
glm::vec2 samplePos = uv * glm::vec2(dimensions.xy());
|
||||
glm::uvec2 samplePos00 = samplePos;
|
||||
samplePos00 = glm::clamp(samplePos00, glm::uvec2(0, 0), dimensions.xy());
|
||||
glm::vec2 samplePosFract = samplePos - glm::vec2(samplePos00);
|
||||
|
||||
glm::uvec2 samplePos10 = glm::min(samplePos00 + glm::uvec2(1, 0), dimensions.xy());
|
||||
glm::uvec2 samplePos01 = glm::min(samplePos00 + glm::uvec2(0, 1), dimensions.xy());
|
||||
glm::uvec2 samplePos11 = glm::min(samplePos00 + glm::uvec2(1, 1), dimensions.xy());
|
||||
|
||||
unsigned int linearSamplePos00 = (dimensions.x * dimensions.z) * samplePos00.y + (samplePos00.x * dimensions.z) + band;
|
||||
unsigned int linearSamplePos10 = (dimensions.x * dimensions.z) * samplePos10.y + (samplePos10.x * dimensions.z) + band;
|
||||
unsigned int linearSamplePos01 = (dimensions.x * dimensions.z) * samplePos01.y + (samplePos01.x * dimensions.z) + band;
|
||||
unsigned int linearSamplePos11 = (dimensions.x * dimensions.z) * samplePos11.y + (samplePos11.x * dimensions.z) + band;
|
||||
|
||||
GLuint dataType = texture->dataType();
|
||||
switch (dataType)
|
||||
{
|
||||
case GL_UNSIGNED_BYTE: {
|
||||
const GLubyte* pixelData = reinterpret_cast<const GLubyte*>(texture->pixelData());
|
||||
double sample00 = static_cast<double>(pixelData[linearSamplePos00]);
|
||||
double sample10 = static_cast<double>(pixelData[linearSamplePos10]);
|
||||
double sample01 = static_cast<double>(pixelData[linearSamplePos01]);
|
||||
double sample11 = static_cast<double>(pixelData[linearSamplePos11]);
|
||||
|
||||
double sample0 = sample00 * (1.0 - samplePosFract.x) + sample10 * samplePosFract.x;
|
||||
double sample1 = sample01 * (1.0 - samplePosFract.x) + sample11 * samplePosFract.x;
|
||||
|
||||
double sample = sample0 * (1.0 - samplePosFract.y) + sample1 * samplePosFract.y;
|
||||
|
||||
return sample;
|
||||
}
|
||||
case GL_UNSIGNED_SHORT: {
|
||||
const GLushort* pixelData = reinterpret_cast<const GLushort*>(texture->pixelData());
|
||||
double sample00 = static_cast<double>(pixelData[linearSamplePos00]);
|
||||
double sample10 = static_cast<double>(pixelData[linearSamplePos10]);
|
||||
double sample01 = static_cast<double>(pixelData[linearSamplePos01]);
|
||||
double sample11 = static_cast<double>(pixelData[linearSamplePos11]);
|
||||
|
||||
double sample0 = sample00 * (1.0 - samplePosFract.x) + sample10 * samplePosFract.x;
|
||||
double sample1 = sample01 * (1.0 - samplePosFract.x) + sample11 * samplePosFract.x;
|
||||
|
||||
double sample = sample0 * (1.0 - samplePosFract.y) + sample1 * samplePosFract.y;
|
||||
|
||||
return sample; }
|
||||
case GL_SHORT: {
|
||||
const GLshort* pixelData = reinterpret_cast<const GLshort*>(texture->pixelData());
|
||||
double sample00 = static_cast<double>(pixelData[linearSamplePos00]);
|
||||
double sample10 = static_cast<double>(pixelData[linearSamplePos10]);
|
||||
double sample01 = static_cast<double>(pixelData[linearSamplePos01]);
|
||||
double sample11 = static_cast<double>(pixelData[linearSamplePos11]);
|
||||
|
||||
double sample0 = sample00 * (1.0 - samplePosFract.x) + sample10 * samplePosFract.x;
|
||||
double sample1 = sample01 * (1.0 - samplePosFract.x) + sample11 * samplePosFract.x;
|
||||
|
||||
double sample = sample0 * (1.0 - samplePosFract.y) + sample1 * samplePosFract.y;
|
||||
|
||||
return sample; }
|
||||
case GL_UNSIGNED_INT: {
|
||||
const GLuint* pixelData = reinterpret_cast<const GLuint*>(texture->pixelData());
|
||||
double sample00 = static_cast<double>(pixelData[linearSamplePos00]);
|
||||
double sample10 = static_cast<double>(pixelData[linearSamplePos10]);
|
||||
double sample01 = static_cast<double>(pixelData[linearSamplePos01]);
|
||||
double sample11 = static_cast<double>(pixelData[linearSamplePos11]);
|
||||
|
||||
double sample0 = sample00 * (1.0 - samplePosFract.x) + sample10 * samplePosFract.x;
|
||||
double sample1 = sample01 * (1.0 - samplePosFract.x) + sample11 * samplePosFract.x;
|
||||
|
||||
double sample = sample0 * (1.0 - samplePosFract.y) + sample1 * samplePosFract.y;
|
||||
|
||||
return sample; }
|
||||
case GL_INT: {
|
||||
const GLint* pixelData = reinterpret_cast<const GLint*>(texture->pixelData());
|
||||
double sample00 = static_cast<double>(pixelData[linearSamplePos00]);
|
||||
double sample10 = static_cast<double>(pixelData[linearSamplePos10]);
|
||||
double sample01 = static_cast<double>(pixelData[linearSamplePos01]);
|
||||
double sample11 = static_cast<double>(pixelData[linearSamplePos11]);
|
||||
|
||||
double sample0 = sample00 * (1.0 - samplePosFract.x) + sample10 * samplePosFract.x;
|
||||
double sample1 = sample01 * (1.0 - samplePosFract.x) + sample11 * samplePosFract.x;
|
||||
|
||||
double sample = sample0 * (1.0 - samplePosFract.y) + sample1 * samplePosFract.y;
|
||||
|
||||
return sample; }
|
||||
case GL_FLOAT: {
|
||||
const GLfloat* pixelData = reinterpret_cast<const GLfloat*>(texture->pixelData());
|
||||
double sample00 = static_cast<double>(pixelData[linearSamplePos00]);
|
||||
double sample10 = static_cast<double>(pixelData[linearSamplePos10]);
|
||||
double sample01 = static_cast<double>(pixelData[linearSamplePos01]);
|
||||
double sample11 = static_cast<double>(pixelData[linearSamplePos11]);
|
||||
|
||||
double sample0 = sample00 * (1.0 - samplePosFract.x) + sample10 * samplePosFract.x;
|
||||
double sample1 = sample01 * (1.0 - samplePosFract.x) + sample11 * samplePosFract.x;
|
||||
|
||||
double sample = sample0 * (1.0 - samplePosFract.y) + sample1 * samplePosFract.y;
|
||||
|
||||
return sample; }
|
||||
case GL_DOUBLE: {
|
||||
const GLdouble* pixelData = reinterpret_cast<const GLdouble*>(texture->pixelData());
|
||||
double sample00 = static_cast<double>(pixelData[linearSamplePos00]);
|
||||
double sample10 = static_cast<double>(pixelData[linearSamplePos10]);
|
||||
double sample01 = static_cast<double>(pixelData[linearSamplePos01]);
|
||||
double sample11 = static_cast<double>(pixelData[linearSamplePos11]);
|
||||
|
||||
double sample0 = sample00 * (1.0 - samplePosFract.x) + sample10 * samplePosFract.x;
|
||||
double sample1 = sample01 * (1.0 - samplePosFract.x) + sample11 * samplePosFract.x;
|
||||
|
||||
double sample = sample0 * (1.0 - samplePosFract.y) + sample1 * samplePosFract.y;
|
||||
|
||||
return sample; }
|
||||
default:
|
||||
LWARNING("Unknown GL type in texture. Returning 0.");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CachingTileProvider::CachingTileProvider(std::shared_ptr<AsyncTileDataProvider> tileReader,
|
||||
@@ -102,7 +224,6 @@ namespace openspace {
|
||||
return tile;
|
||||
}
|
||||
|
||||
|
||||
void CachingTileProvider::initTexturesFromLoadedData() {
|
||||
while (_asyncTextureDataProvider->hasLoadedTextureData()) {
|
||||
std::shared_ptr<TileIOResult> tileIOResult = _asyncTextureDataProvider->nextTileIOResult();
|
||||
|
||||
Reference in New Issue
Block a user