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https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-23 12:39:24 -05:00
trying to use c.getAngles(centroid) for roll feature, not done yet
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@@ -106,6 +106,7 @@ class TouchInteraction : public properties::PropertyOwner
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int _interactionMode;
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double _baseSensitivity;
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double _baseFriction;
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glm::dvec3 _centroid;
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VelocityStates _vel;
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ScaleFactor _friction;
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@@ -59,6 +59,7 @@ TouchInteraction::TouchInteraction()
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_baseSensitivity{ 0.1 }, _baseFriction{ 0.02 },
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_vel{ 0.0, glm::dvec2(0.0), glm::dvec2(0.0), 0.0, 0.0 },
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_friction{ _baseFriction, _baseFriction/2.0, _baseFriction, _baseFriction, _baseFriction },
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_centroid{ glm::dvec3(0.0) },
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_sensitivity{ 2.0, 0.1, 0.1, 0.1, 0.3 },
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_minHeightFromSurface{ 0.0 }
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{
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@@ -77,14 +78,13 @@ TouchInteraction::~TouchInteraction() { }
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void TouchInteraction::update(const std::vector<TuioCursor>& list, std::vector<Point>& lastProcessed) {
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TuioCursor cursor = list.at(0);
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glm::dvec3 centroid;
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_interactionMode = interpret(list, lastProcessed);
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if (_interactionMode != ROT) {
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centroid.x = std::accumulate(list.begin(), list.end(), 0.0f, [](double x, const TuioCursor& c) { return x + c.getX(); }) / list.size();
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centroid.y = std::accumulate(list.begin(), list.end(), 0.0f, [](double y, const TuioCursor& c) { return y + c.getY(); }) / list.size();
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_centroid.x = std::accumulate(list.begin(), list.end(), 0.0f, [](double x, const TuioCursor& c) { return x + c.getX(); }) / list.size();
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_centroid.y = std::accumulate(list.begin(), list.end(), 0.0f, [](double y, const TuioCursor& c) { return y + c.getY(); }) / list.size();
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}
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switch (_interactionMode) {
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case ROT: { // add rotation velocity
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_vel.globalRot += glm::dvec2(cursor.getXSpeed(), cursor.getYSpeed()) * _sensitivity.globalRot;
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@@ -92,10 +92,10 @@ void TouchInteraction::update(const std::vector<TuioCursor>& list, std::vector<P
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}
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case PINCH: { // add zooming velocity
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double distance = std::accumulate(list.begin(), list.end(), 0.0, [&](double d, const TuioCursor& c) {
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return d + sqrt(pow(c.getX() - centroid.x, 2) + pow(c.getY() - centroid.y, 2));
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return d + c.getDistance(_centroid.x, _centroid.y);
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});
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double lastDistance = std::accumulate(lastProcessed.begin(), lastProcessed.end(), 0.0f, [&](float d, const Point& p) {
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return d + sqrt(pow(p.second.getX() - centroid.x, 2) + pow(p.second.getY() - centroid.y, 2));
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return d + p.second.getDistance(_centroid.x, _centroid.y);
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});
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double zoomFactor = (distance - lastDistance) * glm::distance(_camera->positionVec3(), _camera->focusPositionVec3());
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@@ -107,13 +107,35 @@ void TouchInteraction::update(const std::vector<TuioCursor>& list, std::vector<P
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break;
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}
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case ROLL: { // add global roll rotation velocity
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double rollFactor = std::accumulate(list.begin(), list.end(), 0.0, [](double s, const TuioCursor& c) {
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/*double rollFactor = std::accumulate(list.begin(), list.end(), 0.0, [](double s, const TuioCursor& c) {
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return s + c.getXSpeed();
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});*/
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double minDiff = 1000;
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int id = 0;
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for (const TuioCursor& c : list) {
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TuioPoint point = find_if(lastProcessed.begin(), lastProcessed.end(), [&c](const Point& p) { return p.first == c.getSessionID(); })->second;
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double diff = c.getX() - point.getX() + c.getY() - point.getY();
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if (std::abs(diff) < std::abs(minDiff)) {
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minDiff = diff;
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id = c.getSessionID();
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}
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}
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auto cTemp = find_if(list.begin(), list.end(), [&id](const TuioCursor& c) { return c.getSessionID() == id; });
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glm::dvec2 thumb = glm::dvec2(cTemp->getX(), cTemp->getY());
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double rollFactor = std::accumulate(list.begin(), list.end(), 0.0, [&](double diff, const TuioCursor& c) {
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auto found = find_if(lastProcessed.begin(), lastProcessed.end(), [&c](const Point& p) { return p.first == c.getSessionID(); });
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double res = diff;
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if (found != lastProcessed.end())
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res += c.getAngleDegrees(thumb.x, thumb.y) - found->second.getAngleDegrees(thumb.x, thumb.y);
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std::cout << res << "\n";
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return res;
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});
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_vel.localRoll += rollFactor * _sensitivity.localRoll;
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std::cout << "Angle: " << rollFactor << "\n";
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//_vel.localRoll += rollFactor * _sensitivity.localRoll;
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break;
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}
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case PICK: { // pick something in the scene as focus node
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//if(!cursor.isMoving())
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break;
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}
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default:
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@@ -142,7 +164,7 @@ int TouchInteraction::interpret(const std::vector<TuioCursor>& list, const std::
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else {
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if (std::abs(dist - lastDist) / list.size() < 0.1 && list.size() == 2)
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return PAN;
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//else if (list.size() == 3)
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//else if (list.size() == 5)
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//return ROLL;
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else
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return PINCH;
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