Fix crash with MSAA buffer generation when compiling in Debug on Windows

Cleanup of logging behavior
This commit is contained in:
Alexander Bock
2017-12-30 20:24:05 -05:00
parent 96e065ef08
commit 6089449bba
8 changed files with 11 additions and 13 deletions
@@ -1056,7 +1056,7 @@ void RenderableBillboardsCloud::update(const UpdateData&) {
absPath(_spriteTexturePath)
);
if (_spriteTexture) {
LDEBUG("Loaded texture from '" << absPath(_spriteTexturePath) << "'");
LINFO("Loaded texture from '" << absPath(_spriteTexturePath) << "'");
_spriteTexture->uploadTexture();
}
_spriteTexture->setFilter(