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Fix crash with MSAA buffer generation when compiling in Debug on Windows
Cleanup of logging behavior
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@@ -1056,7 +1056,7 @@ void RenderableBillboardsCloud::update(const UpdateData&) {
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absPath(_spriteTexturePath)
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);
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if (_spriteTexture) {
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LDEBUG("Loaded texture from '" << absPath(_spriteTexturePath) << "'");
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LINFO("Loaded texture from '" << absPath(_spriteTexturePath) << "'");
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_spriteTexture->uploadTexture();
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}
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_spriteTexture->setFilter(
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