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Fix crash with MSAA buffer generation when compiling in Debug on Windows
Cleanup of logging behavior
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@@ -920,7 +920,7 @@ bool RenderablePlanesCloud::loadTextures() {
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ghoul::io::TextureReader::ref().loadTexture(pair.second)
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));
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if (p.second) {
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LDEBUGC(
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LINFOC(
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"RenderablePlanesCloud",
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"Loaded texture from '" << pair.second << "'"
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);
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