Fix crash with MSAA buffer generation when compiling in Debug on Windows

Cleanup of logging behavior
This commit is contained in:
Alexander Bock
2017-12-30 20:24:05 -05:00
parent 96e065ef08
commit 6089449bba
8 changed files with 11 additions and 13 deletions
@@ -920,7 +920,7 @@ bool RenderablePlanesCloud::loadTextures() {
ghoul::io::TextureReader::ref().loadTexture(pair.second)
));
if (p.second) {
LDEBUGC(
LINFOC(
"RenderablePlanesCloud",
"Loaded texture from '" << pair.second << "'"
);