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General pass for coding style
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@@ -105,7 +105,8 @@ VertexXYZ convertToXYZ(const Vertex& v);
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std::vector<VertexXYZ> convert(std::vector<Vertex> v);
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std::vector<Vertex> createRing(int nSegments, float radius, glm::vec4 colors = glm::vec4(1.f));
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std::vector<Vertex> createRing(int nSegments, float radius,
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glm::vec4 colors = glm::vec4(1.f));
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} // namespace openspace::rendering::helper
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