General pass for coding style

This commit is contained in:
Alexander Bock
2020-11-28 22:31:06 +01:00
parent ab78132607
commit 60e3ed2170
56 changed files with 377 additions and 278 deletions
@@ -256,46 +256,46 @@ RenderableFov::RenderableFov(const ghoul::Dictionary& dictionary)
, _drawSolid(DrawSolidInfo, false)
, _standOffDistance(StandoffDistanceInfo, 0.9999, 0.99, 1.0, 0.000001)
, _colors({
{
DefaultStartColorInfo,
glm::vec3(0.4f),
glm::vec3(0.f),
glm::vec3(1.f)
},
{
DefaultEndColorInfo,
glm::vec3(0.85f),
glm::vec3(0.f),
glm::vec3(1.f)
},
{
ActiveColorInfo,
glm::vec3(0.f, 1.f, 0.f),
glm::vec3(0.f),
glm::vec3(1.f)
},
{
TargetInFovInfo,
glm::vec3(0.f, 0.5f, 0.7f),
glm::vec3(0.f),
glm::vec3(1.f)
},
{
IntersectionStartInfo,
glm::vec3(1.f, 0.89f, 0.f),
{
DefaultStartColorInfo,
glm::vec3(0.4f),
glm::vec3(0.f),
glm::vec3(1.f)
},
{
IntersectionEndInfo,
glm::vec3(1.f, 0.29f, 0.f),
glm::vec3(0.f),
glm::vec3(1.f)
},
{
SquareColorInfo,
glm::vec3(0.85f),
glm::vec3(0.f),
{
DefaultEndColorInfo,
glm::vec3(0.85f),
glm::vec3(0.f),
glm::vec3(1.f)
},
{
ActiveColorInfo,
glm::vec3(0.f, 1.f, 0.f),
glm::vec3(0.f),
glm::vec3(1.f)
},
{
TargetInFovInfo,
glm::vec3(0.f, 0.5f, 0.7f),
glm::vec3(0.f),
glm::vec3(1.f)
},
{
IntersectionStartInfo,
glm::vec3(1.f, 0.89f, 0.f),
glm::vec3(0.f),
glm::vec3(1.f)
},
{
IntersectionEndInfo,
glm::vec3(1.f, 0.29f, 0.f),
glm::vec3(0.f),
glm::vec3(1.f)
},
{
SquareColorInfo,
glm::vec3(0.85f),
glm::vec3(0.f),
glm::vec3(1.f)
}
})