Change ColorTextures to ColorLayers etc

This commit is contained in:
Erik Broberg
2016-10-26 18:49:51 +02:00
parent 9f65907579
commit 6104b1fb58
19 changed files with 147 additions and 149 deletions
@@ -187,7 +187,7 @@ namespace globebrowsing {
programObject->setUniform("lonLatScalingFactor", vec2(patchSize.toLonLatVec2()));
programObject->setUniform("radiiSquared", vec3(ellipsoid.radiiSquared()));
if (_layerManager->layerGroup(LayerManager::NightTextures).activeLayers().size() > 0 ||
if (_layerManager->layerGroup(LayerManager::NightLayers).activeLayers().size() > 0 ||
_layerManager->layerGroup(LayerManager::WaterMasks).activeLayers().size() > 0 ||
chunk.owner().generalProperties().atmosphereEnabled ||
chunk.owner().generalProperties().performShading) {
@@ -262,7 +262,7 @@ namespace globebrowsing {
programObject->setUniform("patchNormalCameraSpace", patchNormalCameraSpace);
programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
if (_layerManager->layerGroup(LayerManager::NightTextures).activeLayers().size() > 0 ||
if (_layerManager->layerGroup(LayerManager::NightLayers).activeLayers().size() > 0 ||
_layerManager->layerGroup(LayerManager::WaterMasks).activeLayers().size() > 0 ||
chunk.owner().generalProperties().atmosphereEnabled ||
chunk.owner().generalProperties().performShading)