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Make speed scale affect speed during path traversal
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@@ -55,7 +55,7 @@ public:
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std::vector<glm::dvec3> controlPoints() const;
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CameraPose traversePath(double dt);
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CameraPose traversePath(double dt, float speedScale = 1.f);
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std::string currentAnchor() const;
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bool hasReachedEnd() const;
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