Sending dummy UVs from simple_vs to simple_fs to avoid shader crash

This commit is contained in:
Erik Broberg
2016-04-08 10:38:18 -04:00
parent b0cd9fb7d7
commit 61883afd2f

View File

@@ -30,6 +30,7 @@ uniform mat4 ModelTransform;
layout(location = 0) in vec4 in_position;
out vec4 vs_position;
out vec2 vs_uv;
#include "PowerScaling/powerScaling_vs.hglsl"
@@ -41,6 +42,7 @@ void main()
vec4 position = pscTransform(tmp, ModelTransform);
vs_position = tmp;
vs_uv = vec2(0,0);
position = ViewProjection * position;
gl_Position = z_normalization(position);
}