Activated texture layers can be set from mod file.

This commit is contained in:
Kalle Bladin
2016-06-14 14:00:21 -04:00
parent 88555a1e1b
commit 627b8e635b
3 changed files with 21 additions and 9 deletions
+16 -6
View File
@@ -32,58 +32,68 @@ return {
SegmentsPerPatch = 64,
TextureInitData = {
ColorTextureMinimumSize = 1024,
OverlayMinimumSize = 4096,
OverlayMinimumSize = 2048,
HeightMapMinimumSize = 64,
},
Textures = {
ColorTextures = {
{
Name = "Temporal VIIRS SNPP",
FilePath = "map_service_configs/Temporal_VIIRS_SNPP_CorrectedReflectance_TrueColor.xml"
FilePath = "map_service_configs/Temporal_VIIRS_SNPP_CorrectedReflectance_TrueColor.xml",
Enabled = false,
},
{
Name = "Temporal MODIS Aqua CorrectedRecflectance TrueColor",
FilePath = "map_service_configs/Temporal_MODIS_Aqua_CorrectedReflectance_TrueColor.xml"
FilePath = "map_service_configs/Temporal_MODIS_Aqua_CorrectedReflectance_TrueColor.xml",
Enabled = false,
},
{
Name = "MODIS_Terra_CorrectedReflectance_TrueColor",
FilePath = "map_service_configs/MODIS_Terra_CorrectedReflectance_TrueColor.xml"
FilePath = "map_service_configs/MODIS_Terra_CorrectedReflectance_TrueColor.xml",
Enabled = false,
},
{
Name = "ESRI Imagery World 2D",
FilePath = "map_service_configs/ESRI_Imagery_World_2D.wms",
Enabled = true,
},
},
NightTextures = {
{
Name = "Earth at Night 2012",
Name = "Earth at Night 2012",
FilePath = "map_service_configs/VIIRS_CityLights_2012.xml",
Enabled = false,
},
},
HeightMaps = {
{
Name = "Terrain tileset",
FilePath = "map_service_configs/TERRAIN.wms",
Enabled = true,
},
},
WaterMasks = {
{
Name = "MODIS_Water_Mask",
FilePath = "map_service_configs/MODIS_Water_Mask.xml"
FilePath = "map_service_configs/MODIS_Water_Mask.xml",
Enabled = false,
},
},
Overlays = {
{
Name = "Coastlines",
FilePath = "map_service_configs/Coastlines.xml",
Enabled = false,
},
{
Name = "Reference_Features",
FilePath = "map_service_configs/Reference_Features.xml",
Enabled = false,
},
{
Name = "Reference_Labels",
FilePath = "map_service_configs/Reference_Labels.xml",
Enabled = false,
},
},
},