Activated texture layers can be set from mod file.

This commit is contained in:
Kalle Bladin
2016-06-14 14:00:21 -04:00
parent 88555a1e1b
commit 627b8e635b
3 changed files with 21 additions and 9 deletions
@@ -146,7 +146,7 @@ namespace openspace {
std::vector<properties::BoolProperty>& dest)
{
for (size_t i = 0; i < tileProviders.size(); i++) {
bool enabled = i == 0; // Only enable first layer
bool enabled = tileProviders[i].isActive;
std::string name = tileProviders[i].name;
dest.push_back(properties::BoolProperty(name, name, enabled));
}