refactor textureplane and cygnetplane

This commit is contained in:
Michael Nilsson
2016-05-27 16:50:01 -04:00
parent 8bc665eb04
commit 627d31a5b2
20 changed files with 397 additions and 191 deletions
+53 -78
View File
@@ -23,25 +23,18 @@
****************************************************************************************/
#include <modules/iswa/rendering/textureplane.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
//#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <modules/kameleon/include/kameleonwrapper.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/spicemanager.h>
namespace {
const std::string _loggerCat = "TexutePlane";
const std::string _loggerCat = "TexturePlane";
}
namespace openspace {
TexturePlane::TexturePlane(const ghoul::Dictionary& dictionary)
:CygnetPlane(dictionary)
:TextureCygnet(dictionary)
,_quad(0)
,_vertexPositionBuffer(0)
{
std::string name;
dictionary.getValue("Name", name);
@@ -50,67 +43,13 @@ TexturePlane::TexturePlane(const ghoul::Dictionary& dictionary)
_type = IswaManager::CygnetType::Texture;
_programName = "PlaneProgram";
_vsPath = "${MODULE_ISWA}/shaders/cygnetplane_vs.glsl";
_fsPath = "${MODULE_ISWA}/shaders/cygnetplane_fs.glsl";
}
TexturePlane::~TexturePlane(){}
bool TexturePlane::loadTexture() {
// if The future is done then get the new imageFile
DownloadManager::MemoryFile imageFile;
if(_futureObject.valid() && DownloadManager::futureReady(_futureObject)){
imageFile = _futureObject.get();
}
else {
return false;
}
if(imageFile.corrupted)
return false;
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(
(void*) imageFile.buffer,
imageFile.size,
imageFile.format);
if (texture) {
LDEBUG("Loaded texture from image iswa cygnet with id: '" << _data->id << "'");
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_textures[0] = std::move(texture);
}
return false;
}
bool TexturePlane::updateTexture(){
if(_textures.empty())
_textures.push_back(nullptr);
if(_futureObject.valid())
return false;
std::future<DownloadManager::MemoryFile> future = IswaManager::ref().fetchImageCygnet(_data->id);
if(future.valid()){
_futureObject = std::move(future);
return true;
}
return false;
}
bool TexturePlane::readyToRender(){
return (isReady() && ((!_textures.empty()) && (_textures[0] != nullptr)));
}
void TexturePlane::setUniformAndTextures(){
ghoul::opengl::TextureUnit unit;
@@ -120,18 +59,54 @@ void TexturePlane::setUniformAndTextures(){
_shader->setUniform("transparency", _alpha.value());
}
bool TexturePlane::createGeometry() {
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
// ============================
// GEOMETRY (quad)
// ============================
float s = _data->spatialScale.x;
const GLfloat x = s*_data->scale.x/2.0;
const GLfloat y = s*_data->scale.y/2.0;
const GLfloat z = s*_data->scale.z/2.0;
const GLfloat w = _data->spatialScale.w;
const GLfloat vertex_data[] = { // square of two triangles (sigh)
// x y z w s t
-x, -y, -z, w, 0, 1,
x, y, z, w, 1, 0,
-x, ((x>0)?y:-y), z, w, 0, 0,
-x, -y, -z, w, 0, 1,
x, ((x>0)?-y:y), -z, w, 1, 1,
x, y, z, w, 1, 0,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
bool TexturePlane::createShader(){
if (_shader == nullptr) {
// Plane Program
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("PlaneProgram",
"${MODULE_ISWA}/shaders/cygnetplane_vs.glsl",
"${MODULE_ISWA}/shaders/cygnetplane_fs.glsl"
);
if (!_shader) return false;
}
return true;
}
bool TexturePlane::destroyGeometry(){
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
return true;
}
void TexturePlane::renderGeometry() const {
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
}
}// namespace openspace