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https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-05 19:19:39 -06:00
Added clarifying comments to DebugRenderer header file
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@@ -41,7 +41,7 @@ namespace {
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namespace openspace {
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std::shared_ptr<DebugRenderer> DebugRenderer::_singleton = nullptr;
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std::shared_ptr<DebugRenderer> DebugRenderer::_reference = nullptr;
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DebugRenderer::DebugRenderer() {
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@@ -50,42 +50,47 @@ namespace openspace {
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"${MODULE_DEBUGGING}/rendering/debugshader_vs.glsl",
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"${MODULE_DEBUGGING}/rendering/debugshader_fs.glsl"
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));
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}
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DebugRenderer::DebugRenderer(std::shared_ptr<ProgramObject> programObject)
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: _programObject(programObject)
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{
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// nothing to do
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}
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std::shared_ptr<DebugRenderer> DebugRenderer::ref() {
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if (_singleton == nullptr) {
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if (_reference == nullptr) {
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try {
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_singleton = std::make_shared<DebugRenderer>();
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_reference = std::make_shared<DebugRenderer>();
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}
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catch (const ShaderObject::ShaderCompileError& e) {
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LERROR(e.what());
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}
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}
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return _singleton;
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return _reference;
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}
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void DebugRenderer::renderVertices(const Vertices& clippingSpacePoints, GLenum mode, RGBA rgba) const {
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if (clippingSpacePoints.size() == 0) {
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// nothing to render
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return;
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}
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// Generate a vao, vertex array object (keeping track of pointers to vbo)
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GLuint _vaoID;
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glGenVertexArrays(1, &_vaoID);
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ghoul_assert(_vaoID != 0, "Could not generate vertex arrays");
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// Generate a vbo, vertex buffer object (storeing actual data)
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GLuint _vertexBufferID;
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glGenBuffers(1, &_vertexBufferID);
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ghoul_assert(_vertexBufferID != 0, "Could not create vertex buffer");
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// Activate the shader program and set the uniform color within the shader
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_programObject->activate();
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_programObject->setUniform("color", rgba);
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glBindVertexArray(_vaoID);
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// Vertex buffer
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glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID);
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glBufferData(
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GL_ARRAY_BUFFER,
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@@ -96,30 +101,29 @@ namespace openspace {
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(clippingSpacePoints[0]), 0);
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// uniforms
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// Draw the vertices
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glDrawArrays(mode, 0, clippingSpacePoints.size());
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// Check for errors
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GLenum error = glGetError();
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if (error != GL_NO_ERROR) {
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LERROR(error);
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}
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// Clean up after the draw call was made
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glBindVertexArray(0);
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glDeleteVertexArrays(1, &_vaoID);
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glDeleteBuffers(1, &_vertexBufferID);
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_programObject->deactivate();
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}
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void DebugRenderer::renderBoxFaces(const Vertices& clippingSpaceBoxCorners, RGBA rgba) const {
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const std::vector<glm::vec4>& V = clippingSpaceBoxCorners;
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ghoul_assert(clippingSpaceBoxCorners.size() == 8, "Box must have 8 vertices");
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const Vertices& V = clippingSpaceBoxCorners;
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std::vector<glm::vec4> T;
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// add "sides";
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// add "sides"
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T.push_back(V[1]); T.push_back(V[0]); T.push_back(V[4]);
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T.push_back(V[4]); T.push_back(V[5]); T.push_back(V[1]);
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@@ -143,9 +147,12 @@ namespace openspace {
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renderVertices(T, GL_TRIANGLES, rgba);
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}
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void DebugRenderer::renderBoxEdges(const Vertices& clippingSpacePoints, RGBA rgba) const {
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const std::vector<glm::vec4>& V = clippingSpacePoints;
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void DebugRenderer::renderBoxEdges(const Vertices& clippingSpaceBoxCorners, RGBA rgba) const {
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ghoul_assert(clippingSpaceBoxCorners.size() == 8, "Box must have 8 vertices");
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const Vertices& V = clippingSpaceBoxCorners;
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std::vector<glm::vec4> lineVertices;
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for (size_t i = 0; i < 4; i++) {
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lineVertices.push_back(V[2 * i]);
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lineVertices.push_back(V[2 * i + 1]);
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@@ -159,17 +166,17 @@ namespace openspace {
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DebugRenderer::ref()->renderVertices(lineVertices, GL_LINES, rgba);
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}
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void DebugRenderer::renderNiceBox(const Vertices& clippingSpacePoints, RGBA rgba) const {
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renderBoxFaces(clippingSpacePoints, rgba);
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void DebugRenderer::renderNiceBox(const Vertices& clippingSpaceBoxCorners, RGBA rgba) const {
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renderBoxFaces(clippingSpaceBoxCorners, rgba);
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glLineWidth(4.0f);
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DebugRenderer::ref()->renderBoxEdges(clippingSpacePoints, rgba);
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DebugRenderer::ref()->renderBoxEdges(clippingSpaceBoxCorners, rgba);
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glPointSize(10.0f);
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DebugRenderer::ref()->renderVertices(clippingSpacePoints, GL_POINTS, rgba);
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DebugRenderer::ref()->renderVertices(clippingSpaceBoxCorners, GL_POINTS, rgba);
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}
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void DebugRenderer::renderCameraFrustum(const RenderData& data, const Camera& otherCamera) const {
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void DebugRenderer::renderCameraFrustum(const RenderData& data, const Camera& otherCamera, RGBA rgba) const {
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using namespace glm;
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dmat4 modelTransform = translate(dmat4(1), data.position.dvec3());
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dmat4 viewTransform = dmat4(data.camera.combinedViewMatrix());
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@@ -177,7 +184,7 @@ namespace openspace {
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dmat4 inverseSavedV = glm::inverse(otherCamera.combinedViewMatrix());
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dmat4 inverseSavedP = glm::inverse(otherCamera.projectionMatrix());
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std::vector<glm::vec4> clippingSpaceFrustumCorners(8);
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Vertices clippingSpaceFrustumCorners(8);
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// loop through the corners of the saved camera frustum
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for (size_t i = 0; i < 8; i++) {
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bool cornerIsRight = i % 2 == 0;
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@@ -203,13 +210,12 @@ namespace openspace {
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glDisable(GL_CULL_FACE);
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vec4 color(1, 1, 1, 0.3);
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renderNiceBox(clippingSpaceFrustumCorners, color);
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renderNiceBox(clippingSpaceFrustumCorners, rgba);
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glEnable(GL_CULL_FACE);
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}
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void DebugRenderer::renderAABB2(const AABB2& screenSpaceAABB, RGBA rgba) const {
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std::vector<vec4> vertices(4);
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Vertices vertices(4);
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vertices[0] = vec4(screenSpaceAABB.min.x, screenSpaceAABB.min.y, 1, 1);
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vertices[1] = vec4(screenSpaceAABB.min.x, screenSpaceAABB.max.y, 1, 1);
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vertices[2] = vec4(screenSpaceAABB.max.x, screenSpaceAABB.min.y, 1, 1);
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@@ -219,7 +225,7 @@ namespace openspace {
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}
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const DebugRenderer::Vertices DebugRenderer::verticesFor(const AABB3& screenSpaceAABB) const {
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std::vector<vec4> vertices(8);
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Vertices vertices(8);
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for (size_t i = 0; i < 8; i++) {
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bool cornerIsRight = i % 2 == 0;
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bool cornerIsUp = i > 3;
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@@ -43,42 +43,122 @@
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namespace openspace {
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using namespace ghoul::opengl;
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/**
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A helper class for quick rendering of vertices clipping space
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A helper class for quick rendering of vertices IN clipping space.
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The class is practically stateless. It only stores a ghoul::opengl::ProgramObject
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which can be reused despite the fact that rendering calls are invoked from different callers.
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Therefor a static reference is provided for convenience which is accessed through ref(). Note:
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That constructors are still public and the class is not a strict singleton.
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*/
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class DebugRenderer {
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public:
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DebugRenderer();
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static std::shared_ptr<DebugRenderer> ref();
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typedef std::vector<glm::vec4> Vertices;
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typedef glm::vec4 RGBA;
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void renderVertices(const Vertices& clippingSpacePoints, GLenum mode, RGBA = {1, 0, 0, 1}) const;
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void renderBoxFaces(const Vertices& clippingSpacePoints, RGBA rgba = { 1, 0, 0, 1 }) const;
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void renderBoxEdges(const Vertices& clippingSpacePoints, RGBA rgba = { 1, 0, 0, 1 }) const;
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void renderNiceBox(const Vertices& clippingSpacePoints, RGBA rgba = { 1, 0, 0, 0.3 }) const;
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void renderCameraFrustum(const RenderData& data, const Camera& otherCamera) const;
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/**
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* Consider using ref() before creating a new default instance!
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*/
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DebugRenderer();
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/**
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* Instantiate a new DebugRenderer with a custom shader program
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*/
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DebugRenderer(std::shared_ptr<ProgramObject> programObject);
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/**
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* Access the static reference
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*/
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static std::shared_ptr<DebugRenderer> ref();
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/**
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* Render the vector of clipping space points in the specified mode and color.
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*/
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void renderVertices(const Vertices& clippingSpacePoints, GLenum mode, RGBA = {1, 0, 0, 1}) const;
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/**
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* Takes a vector of exactly 8 vertices, i.e. corner points in a box.
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* The box corners should be ordered from smaller to larger,
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* first by x, the, y and finally z.
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*
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* 6-------7
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* |\ |\
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* | 2-------3
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* 4 | - - 5 |
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* \| \|
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* 0-------1
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*
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*/
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void renderBoxFaces(const Vertices& clippingSpaceBoxCorners, RGBA rgba = { 1, 0, 0, 1 }) const;
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/**
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* Takes a vector of exactly 8 vertices, i.e. corner points in a box.
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* The box corners should be ordered from smaller to larger,
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* first by x, the, y and finally z.
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*
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* 6-------7
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* |\ |\
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* | 2-------3
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* 4 | - - 5 |
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* \| \|
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* 0-------1
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*
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*/
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void renderBoxEdges(const Vertices& clippingSpaceBoxCorners, RGBA rgba = { 1, 0, 0, 1 }) const;
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/**
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* Takes a vector of exactly 8 vertices, i.e. corner points in a box.
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* The box corners should be ordered from smaller to larger,
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* first by x, the, y and finally z.
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*
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* 6-------7
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* |\ |\
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* | 2-------3
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* 4 | - - 5 |
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* \| \|
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* 0-------1
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*
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*/
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void renderNiceBox(const Vertices& clippingSpaceBoxCorners, RGBA rgba = { 1, 0, 0, 0.3 }) const;
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/**
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* Input arguments:
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* 1. const RenderData& data: defines position and camera that we will see the
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* other cameras view frustum from
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* 2. const Camera& otherCamera: The camera who's view frustum is to be rendered
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* 3. RGBA rgba Color to draw the view frustum with
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*/
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void renderCameraFrustum(const RenderData& data, const Camera& otherCamera, RGBA rgba = { 1, 1, 1, 0.3 }) const;
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/**
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* Renders a screen space AABB2 to the screen with the provided color
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*/
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void renderAABB2(const AABB2& screenSpaceAABB, RGBA rgba = { 1, 1, 1, 0.3 }) const;
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/**
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* Takes a AABB3 in screen space and returns vertices representing the corner points
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* of the AABB. The ordering of the corner points is compatible with the box rendering
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* methods in this class.
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*/
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const Vertices verticesFor(const AABB3& screenSpaceAABB) const;
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private:
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protected:
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std::shared_ptr<ProgramObject> _programObject;
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static std::shared_ptr<DebugRenderer> _singleton;
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static std::shared_ptr<DebugRenderer> _reference;
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};
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} // namespace openspace
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