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Cleaned up script functionality in SceneGraph
Removed scriptfunctions.h and cpp as the functions have moved into other classes
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@@ -340,6 +340,8 @@ bool OpenSpaceEngine::initialize()
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scriptEngine().initialize();
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// Register Lua script functions
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LDEBUG("Registering Lua libraries");
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scriptEngine().addLibrary(SceneGraph::luaLibrary());
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scriptEngine().addLibrary(Time::luaLibrary());
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// Load scenegraph
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