Cleaned up script functionality in SceneGraph

Removed scriptfunctions.h and cpp as the functions have moved into other classes
This commit is contained in:
Alexander Bock
2014-09-14 18:36:33 +02:00
parent 3d62caae46
commit 66722e83a6
7 changed files with 284 additions and 290 deletions

View File

@@ -340,6 +340,8 @@ bool OpenSpaceEngine::initialize()
scriptEngine().initialize();
// Register Lua script functions
LDEBUG("Registering Lua libraries");
scriptEngine().addLibrary(SceneGraph::luaLibrary());
scriptEngine().addLibrary(Time::luaLibrary());
// Load scenegraph