More cleanup in OpenSpaceEngine

This commit is contained in:
Alexander Bock
2017-02-25 19:19:31 -05:00
parent 3cd5bfe138
commit 6704491fdc
2 changed files with 39 additions and 43 deletions

View File

@@ -74,7 +74,6 @@ public:
std::unique_ptr<WindowWrapper> windowWrapper,
std::vector<std::string>& sgctArguments, bool& requestClose);
static void destroy();
static bool isInitialized();
static OpenSpaceEngine& ref();
double runTime();
@@ -104,8 +103,7 @@ public:
void toggleShutdownMode();
void runPostInitializationScripts(const std::string& sceneDescription);
// Guaranteed to return a valid pointer
ConfigurationManager& configurationManager();
LuaConsole& console();
@@ -137,34 +135,7 @@ public:
};
// Registers a callback for a specific CallbackOption
void registerModuleCallback(CallbackOption option, std::function<void()> function) {
switch (option) {
case CallbackOption::Initialize:
_moduleCallbacks.initialize.push_back(std::move(function));
break;
case CallbackOption::Deinitialize:
_moduleCallbacks.deinitialize.push_back(std::move(function));
break;
case CallbackOption::InitializeGL:
_moduleCallbacks.initializeGL.push_back(std::move(function));
break;
case CallbackOption::DeinitializeGL:
_moduleCallbacks.deinitializeGL.push_back(std::move(function));
break;
case CallbackOption::PreSync:
_moduleCallbacks.preSync.push_back(std::move(function));
break;
case CallbackOption::PostSyncPreDraw:
_moduleCallbacks.postSyncPreDraw.push_back(std::move(function));
break;
case CallbackOption::Render:
_moduleCallbacks.render.push_back(std::move(function));
break;
case CallbackOption::PostDraw:
_moduleCallbacks.postDraw.push_back(std::move(function));
break;
}
}
void registerModuleCallback(CallbackOption option, std::function<void()> function);
// Registers a callback that is called when a new keyboard event is received
void registerModuleKeyboardCallback(
@@ -192,10 +163,10 @@ public:
static scripting::LuaLibrary luaLibrary();
private:
OpenSpaceEngine(std::string programName, std::unique_ptr<WindowWrapper> windowWrapper);
OpenSpaceEngine(std::string programName,
std::unique_ptr<WindowWrapper> windowWrapper);
~OpenSpaceEngine() = default;
void clearAllWindows();
void gatherCommandlineArguments();
void loadFonts();
void runPreInitializationScripts(const std::string& sceneDescription);