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Use renderable target vectors to calculate translation
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@@ -57,6 +57,8 @@ public:
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static documentation::Documentation Documentation();
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glm::dvec3 rightVector();
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glm::dvec3 upVector();
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private:
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// Properties
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properties::FloatProperty _crossHairSize;
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@@ -67,6 +69,8 @@ private:
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double _borderRadius = 0.0;
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glm::ivec3 _borderColor = glm::ivec3(230);
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float _ratio = 1.f;
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glm::dvec3 _rightVector;
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glm::dvec3 _upVector;
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};
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} // namespace openspace
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