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https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-04 18:51:17 -06:00
Remove unnecessary debug messages and return false in update() if renderable is disabled
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@@ -155,74 +155,76 @@ void RenderableFieldlinesSequence::render(const RenderData& data, RendererTasks&
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}
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void RenderableFieldlinesSequence::update(const UpdateData& data) {
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// This node shouldn't do anything if its been disabled from the gui!
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if (!_enabled) {
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return;
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}
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if (_shaderProgram->isDirty()) {
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_shaderProgram->rebuildFromFile();
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}
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// This node shouldn't do anything if its been disabled from the gui!
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if (_enabled) {
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const double currentTime = data.time.j2000Seconds();
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// Check if current time in OpenSpace is within sequence interval
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if (isWithinSequenceInterval(currentTime)) {
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const int nextIdx = _activeTriggerTimeIndex + 1;
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if (_activeTriggerTimeIndex < 0 // true => Previous frame was not within the sequence interval
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|| currentTime < _startTimes[_activeTriggerTimeIndex] // true => OpenSpace has stepped back to a time represented by another state
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|| (nextIdx < _nStates && currentTime >= _startTimes[nextIdx])) { // true => OpenSpace has stepped forward to a time represented by another state
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const double currentTime = data.time.j2000Seconds();
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// Check if current time in OpenSpace is within sequence interval
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if (isWithinSequenceInterval(currentTime)) {
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const int nextIdx = _activeTriggerTimeIndex + 1;
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if (_activeTriggerTimeIndex < 0 // true => Previous frame was not within the sequence interval
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|| currentTime < _startTimes[_activeTriggerTimeIndex] // true => OpenSpace has stepped back to a time represented by another state
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|| (nextIdx < _nStates && currentTime >= _startTimes[nextIdx])) { // true => OpenSpace has stepped forward to a time represented by another state
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updateActiveTriggerTimeIndex(currentTime);
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updateActiveTriggerTimeIndex(currentTime);
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if (_loadingStatesDynamically) {
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_mustLoadNewStateFromDisk = true;
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} else {
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_needsUpdate = true;
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_activeStateIndex = _activeTriggerTimeIndex;
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}
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} // else {we're still in same state as previous frame (no changes needed)}
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} else {
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// Not in interval => set everything to false
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_activeTriggerTimeIndex = -1;
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_mustLoadNewStateFromDisk = false;
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_needsUpdate = false;
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}
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if (_mustLoadNewStateFromDisk) {
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if (!_isLoadingStateFromDisk && !_newStateIsReady) {
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_isLoadingStateFromDisk = true;
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_mustLoadNewStateFromDisk = false;
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const std::string filePath = _sourceFiles[_activeTriggerTimeIndex];
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std::thread readBinaryThread([this, filePath] {
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this->readNewState(filePath);
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});
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readBinaryThread.detach();
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}
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}
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if (_needsUpdate || _newStateIsReady) {
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if (_loadingStatesDynamically) {
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_states[0] = std::move(*_newState);
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_mustLoadNewStateFromDisk = true;
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} else {
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_needsUpdate = true;
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_activeStateIndex = _activeTriggerTimeIndex;
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}
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} // else {we're still in same state as previous frame (no changes needed)}
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} else {
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// Not in interval => set everything to false
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_activeTriggerTimeIndex = -1;
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_mustLoadNewStateFromDisk = false;
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_needsUpdate = false;
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}
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updateVertexPositionBuffer();
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if (_mustLoadNewStateFromDisk) {
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if (!_isLoadingStateFromDisk && !_newStateIsReady) {
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_isLoadingStateFromDisk = true;
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_mustLoadNewStateFromDisk = false;
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const std::string filePath = _sourceFiles[_activeTriggerTimeIndex];
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std::thread readBinaryThread([this, filePath] {
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this->readNewState(filePath);
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});
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readBinaryThread.detach();
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}
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}
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if (_states[_activeStateIndex].nExtraQuantities() > 0) {
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_shouldUpdateColorBuffer = true;
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_shouldUpdateMaskingBuffer = true;
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}
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// Everything is set and ready for rendering!
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_needsUpdate = false;
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_newStateIsReady = false;
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if (_needsUpdate || _newStateIsReady) {
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if (_loadingStatesDynamically) {
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_states[0] = std::move(*_newState);
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}
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if (_shouldUpdateColorBuffer) {
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updateVertexColorBuffer();
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_shouldUpdateColorBuffer = false;
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updateVertexPositionBuffer();
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if (_states[_activeStateIndex].nExtraQuantities() > 0) {
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_shouldUpdateColorBuffer = true;
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_shouldUpdateMaskingBuffer = true;
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}
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if (_shouldUpdateMaskingBuffer) {
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updateVertexMaskingBuffer();
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_shouldUpdateMaskingBuffer = false;
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}
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// Everything is set and ready for rendering!
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_needsUpdate = false;
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_newStateIsReady = false;
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}
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if (_shouldUpdateColorBuffer) {
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updateVertexColorBuffer();
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_shouldUpdateColorBuffer = false;
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}
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if (_shouldUpdateMaskingBuffer) {
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updateVertexMaskingBuffer();
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_shouldUpdateMaskingBuffer = false;
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}
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}
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