Merge branch 'feature/interactionhandler' into develop

Conflicts:
	include/openspace/engine/openspaceengine.h
	include/openspace/interaction/interactionhandler.h
	src/engine/openspaceengine.cpp
	src/interaction/interactionhandler.cpp
	src/rendering/renderengine.cpp
This commit is contained in:
Alexander Bock
2014-11-18 15:46:26 +01:00
18 changed files with 2081 additions and 511 deletions

View File

@@ -22,65 +22,109 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef INTERACTIONHANDLER_H
#define INTERACTIONHANDLER_H
//<<<<<<< HEAD
//#ifndef INTERACTIONHANDLER_H
//#define INTERACTIONHANDLER_H
//
//#include <openspace/scripting/scriptengine.h>
//#include <openspace/util/powerscaledcoordinate.h>
//#include <openspace/util/powerscaledscalar.h>
//
//// std includes
//#include <vector>
//#include <mutex>
//#include <map>
//#include <functional>
//
//namespace openspace {
//
//// Forward declare to minimize dependencies
//class Camera;
//class SceneGraphNode;
//class ExternalControl;
//
//class InteractionHandler {
//public:
// InteractionHandler(void);
// InteractionHandler(const InteractionHandler& src);
// InteractionHandler& operator=(const InteractionHandler& rhs);
// virtual ~InteractionHandler();
//
// void enable();
// void disable();
// const bool isEnabled() const;
//
// void connectDevices();
// void addExternalControl(ExternalControl* controller);
//
// void setCamera(Camera *camera = nullptr);
// void setOrigin(SceneGraphNode* node);
//
// Camera* getCamera() const;
// const psc getOrigin() const;
// void lockControls();
// void unlockControls();
//
// void setFocusNode(SceneGraphNode *node);
//
// void orbit(const glm::quat &rotation);
// void rotate(const glm::quat &rotation);
// void distance(const PowerScaledScalar &distance, size_t iterations = 0);
//=======
#ifndef __INTERACTIONHANDLER_H__
#define __INTERACTIONHANDLER_H__
#include <openspace/scripting/scriptengine.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/util/powerscaledscalar.h>
#include <openspace/interaction/keyboardcontroller.h>
#include <openspace/interaction/mousecontroller.h>
// std includes
#include <vector>
#include <mutex>
#include <map>
#include <functional>
namespace openspace {
// Forward declare to minimize dependencies
class Camera;
class SceneGraphNode;
class ExternalControl;
namespace interaction {
class InteractionHandler {
public:
InteractionHandler(void);
InteractionHandler(const InteractionHandler& src);
InteractionHandler& operator=(const InteractionHandler& rhs);
virtual ~InteractionHandler();
InteractionHandler();
void enable();
void disable();
const bool isEnabled() const;
~InteractionHandler();
void connectDevices();
void addExternalControl(ExternalControl* controller);
void setKeyboardController(KeyboardController* controller);
void setMouseController(MouseController* controller);
void addController(Controller* controller);
void setCamera(Camera *camera = nullptr);
void setOrigin(SceneGraphNode* node);
Camera* getCamera() const;
const psc getOrigin() const;
void lockControls();
void unlockControls();
void setFocusNode(SceneGraphNode *node);
void orbit(const glm::quat &rotation);
void rotate(const glm::quat &rotation);
void distance(const PowerScaledScalar &distance, size_t iterations = 0);
void update(double deltaTime);
void lookAt(const glm::quat &rotation);
void setRotation(const glm::quat &rotation);
void update(const double dt);
double dt();
void setFocusNode(SceneGraphNode* node);
const SceneGraphNode* const focusNode() const;
void setCamera(Camera* camera);
const Camera* const camera() const;
void keyboardCallback(int key, int action);
void mouseButtonCallback(int key, int action);
void mousePositionCallback(int x, int y);
void mouseScrollWheelCallback(int pos);
void mouseButtonCallback(int button, int action);
void mousePositionCallback(int x, int y);
void mouseScrollWheelCallback(int pos);
//<<<<<<< HEAD
//double dt();
//=======
double deltaTime() const;
void orbitDelta(const glm::quat& rotation);
void rotateDelta(const glm::quat& rotation);
void distanceDelta(const PowerScaledScalar& distance);
void lookAt(const glm::quat& rotation);
void setRotation(const glm::quat& rotation);
void resetKeyBindings();
void bindKey(int key, const std::string& lua);
@@ -95,30 +139,47 @@ public:
static scripting::ScriptEngine::LuaLibrary luaLibrary();
private:
glm::vec3 mapToTrackball(glm::vec2 mousePos);
glm::vec3 mapToCamera(glm::vec3 trackballPos);
void trackballRotate(int x, int y);
friend class Controller;
//<<<<<<< HEAD
// Camera* _camera;
// bool _enabled;
// SceneGraphNode* _node;
//
// double _dt;
//=======
InteractionHandler(const InteractionHandler&) = delete;
InteractionHandler& operator=(const InteractionHandler&) = delete;
InteractionHandler(InteractionHandler&&) = delete;
InteractionHandler& operator=(InteractionHandler&&) = delete;
Camera* _camera;
bool _enabled;
SceneGraphNode* _node;
double _dt;
SceneGraphNode* _focusNode;
glm::vec3 _lastTrackballPos;
bool _leftMouseButtonDown, _isMouseBeingPressedAndHeld;
double _deltaTime;
std::mutex _mutex;
// used for calling when updating and deallocation
std::vector<ExternalControl*> _controllers;
// for locking and unlocking
std::mutex _cameraGuard;
//<<<<<<< HEAD
// // used for calling when updating and deallocation
// std::vector<ExternalControl*> _controllers;
//
// // for locking and unlocking
// std::mutex _cameraGuard;
bool _validKeyLua;
std::multimap<int, std::string > _keyLua;
KeyboardController* _keyboardController;
MouseController* _mouseController;
std::vector<Controller*> _controllers;
// glm::vec3 mapToTrackball(glm::vec2 mousePos);
// glm::vec3 mapToCamera(glm::vec3 trackballPos);
// void trackballRotate(int x, int y);
};
} // namespace interaction
} // namespace openspace
#endif
#endif // __INTERACTIONHANDLER_H__