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Correct euclidean to spherical conversion
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@@ -28,7 +28,7 @@ namespace openspace {
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ScreenSpaceRenderable::ScreenSpaceRenderable(std::string texturePath)
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: _enabled("enabled", "Is Enabled", true)
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, _flatScreen("flatScreen", "Flat Screen", false)
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, _position("position", "Position", glm::vec3(0,0,-2),glm::vec3(-2,-2, -1),glm::vec3(2, 2, 0))
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, _position("position", "Position", glm::vec3(0),glm::vec3(-4),glm::vec3(4))
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, _scale("scale", "Scale" , 0.5, 0, 1)
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, _texturePath("texturePath", "Texture path", texturePath)
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, _quad(0)
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