Correct euclidean to spherical conversion

This commit is contained in:
Sebastian Piwell
2016-03-16 09:09:22 -04:00
parent 97a7de9f28
commit 6bea326151
2 changed files with 35 additions and 16 deletions

View File

@@ -28,7 +28,7 @@ namespace openspace {
ScreenSpaceRenderable::ScreenSpaceRenderable(std::string texturePath)
: _enabled("enabled", "Is Enabled", true)
, _flatScreen("flatScreen", "Flat Screen", false)
, _position("position", "Position", glm::vec3(0,0,-2),glm::vec3(-2,-2, -1),glm::vec3(2, 2, 0))
, _position("position", "Position", glm::vec3(0),glm::vec3(-4),glm::vec3(4))
, _scale("scale", "Scale" , 0.5, 0, 1)
, _texturePath("texturePath", "Texture path", texturePath)
, _quad(0)