Enable reversing of movement for joystick axes

This commit is contained in:
Malin E
2023-05-17 10:14:47 +02:00
parent f31dce7f01
commit 6ce55400d1
13 changed files with 89 additions and 37 deletions

View File

@@ -105,15 +105,17 @@ public:
JoystickCameraStates::AxisInvert::No,
JoystickCameraStates::JoystickType joystickType =
JoystickCameraStates::JoystickType::JoystickLike,
bool isSticky = false, double sensitivity = 0.0
);
bool isSticky = false,
JoystickCameraStates::AxisFlip shouldFlip = JoystickCameraStates::AxisFlip::No,
double sensitivity = 0.0);
void setJoystickAxisMappingProperty(std::string joystickName,
int axis, std::string propertyUri,
float min = 0.f, float max = 1.f,
JoystickCameraStates::AxisInvert shouldInvert =
JoystickCameraStates::AxisInvert::No, bool isRemote = true
);
JoystickCameraStates::AxisInvert::No,
JoystickCameraStates::AxisFlip shouldFlip = JoystickCameraStates::AxisFlip::No,
bool isRemote = true);
JoystickCameraStates::AxisInformation joystickAxisMapping(
const std::string& joystickName, int axis) const;