Make RenderablePlane able to be rectangular

This commit is contained in:
Malin E
2023-03-28 11:53:09 +02:00
parent 21c677dfc3
commit 6ce5a170c0
6 changed files with 45 additions and 17 deletions

View File

@@ -41,6 +41,7 @@
#include <ghoul/glm.h>
#include <glm/gtx/string_cast.hpp>
#include <optional>
#include <variant>
namespace {
enum BlendMode {
@@ -91,7 +92,7 @@ namespace {
std::optional<bool> mirrorBackside;
// [[codegen::verbatim(SizeInfo.description)]]
float size;
std::variant<float, glm::vec2> size;
enum class [[codegen::map(BlendMode)]] BlendMode {
Normal,
@@ -117,7 +118,7 @@ RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
, _blendMode(BlendModeInfo, properties::OptionProperty::DisplayType::Dropdown)
, _billboard(BillboardInfo, false)
, _mirrorBackside(MirrorBacksideInfo, false)
, _size(SizeInfo, 10.f, 0.f, 1e25f)
, _size(SizeInfo, glm::vec2(10.f), glm::vec2(0.f), glm::vec2(1e25f))
, _multiplyColor(MultiplyColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
{
Parameters p = codegen::bake<Parameters>(dictionary);
@@ -125,7 +126,13 @@ RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
addProperty(_opacity);
registerUpdateRenderBinFromOpacity();
_size = p.size;
if (std::holds_alternative<float>(p.size)) {
_size = glm::vec2(std::get<float>(p.size));
}
else {
_size = std::get<glm::vec2>(p.size);
}
_billboard = p.billboard.value_or(_billboard);
_mirrorBackside = p.mirrorBackside.value_or(_mirrorBackside);
@@ -167,7 +174,7 @@ RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
addProperty(_multiplyColor);
setBoundingSphere(_size);
setBoundingSphere(glm::compMax(_size.value()));
}
bool RenderablePlane::isReady() const {
@@ -299,15 +306,16 @@ void RenderablePlane::update(const UpdateData&) {
}
void RenderablePlane::createPlane() {
const GLfloat size = _size;
const GLfloat sizeX = _size.value().x;
const GLfloat sizeY = _size.value().y;
const GLfloat vertexData[] = {
// x y z w s t
-size, -size, 0.f, 0.f, 0.f, 0.f,
size, size, 0.f, 0.f, 1.f, 1.f,
-size, size, 0.f, 0.f, 0.f, 1.f,
-size, -size, 0.f, 0.f, 0.f, 0.f,
size, -size, 0.f, 0.f, 1.f, 0.f,
size, size, 0.f, 0.f, 1.f, 1.f,
// x y z w s t
-sizeX, -sizeY, 0.f, 0.f, 0.f, 0.f,
sizeX, sizeY, 0.f, 0.f, 1.f, 1.f,
-sizeX, sizeY, 0.f, 0.f, 0.f, 1.f,
-sizeX, -sizeY, 0.f, 0.f, 0.f, 0.f,
sizeX, -sizeY, 0.f, 0.f, 1.f, 0.f,
sizeX, sizeY, 0.f, 0.f, 1.f, 1.f,
};
glBindVertexArray(_quad);