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Add a new include path to the base shader folder
Move the RenderableStars shaders into a separate folder
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@@ -174,6 +174,9 @@ bool OpenSpaceEngine::create(int argc, char** argv,
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FileSys.createCacheManager(absPath("${" + constants::configurationmanager::keyCache + "}"));
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_engine->_console.loadHistory();
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// Register the provided shader directories
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ghoul::opengl::ShaderObject::addIncludePath("${SHADERS}");
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_engine->_syncBuffer = new SyncBuffer(1024);
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// Determining SGCT configuration file
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