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Handle override RenderBins from asset files
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@@ -131,6 +131,7 @@ protected:
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SceneGraphNode* parent() const noexcept;
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bool automaticallyUpdatesRenderBin() const noexcept;
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bool hasOverrideRenderBin() const noexcept;
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RenderBin _renderBin = RenderBin::Opaque;
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@@ -146,6 +147,7 @@ private:
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SceneGraphNode* _parent = nullptr;
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const bool _shouldUpdateIfDisabled = false;
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bool _automaticallyUpdateRenderBin = true;
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bool _hasOverrideRenderBin = false;
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// We only want the SceneGraphNode to be able manipulate the parent, so we don't want
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// to provide a set method for this. Otherwise, anyone might mess around with our
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