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Some more work on rendering loading screen information
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@@ -103,8 +103,6 @@ public:
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void writeDocumentation();
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void toggleShutdownMode();
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void postLoadingScreenMessage(std::string message);
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void runPostInitializationScripts(const std::string& sceneDescription);
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// Guaranteed to return a valid pointer
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@@ -112,6 +110,7 @@ public:
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LuaConsole& console();
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DownloadManager& downloadManager();
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ModuleEngine& moduleEngine();
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LoadingScreen& loadingScreen();
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NetworkEngine& networkEngine();
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ParallelConnection& parallelConnection();
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RenderEngine& renderEngine();
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