SPICE-time dependency, retrieval of spice ephemerides and rotational matrix + coordinate references.

Added functionality:
- New class renderablesphericalgrid is repurposed code from powerscaledsphere class.
  Due to z-buffer issues used as reference grid to confirm planetary orbits are correct.
  This has been a major problem as prior we had no visual reference.
  Now we have a Galactic-, Celestial- and Ecliptic-coordinate grid.
  To this also added separate shader: grid_vs.glsl / grid_fs.glsl
  These grids have a static-rotational matrix derived from partiview (thanks to Brian)
  since spice req. to-from frame to compute rotational matrix.

Time dependency:
- Added struct RuntimeData - which for now only contains openspace time and is passed to all renderables
- All renderables accept runtimeData, keep private reference and use for computation of rotational matrix
- This obviously carries corresponding changes to Scenegraph and ScenegraphNode.

Spicemanager:
- Added function that more easily provides access to rotational matrix used in spice
 (used in renderableplanet for computing planetary objects spin around axis)

Ephemeris-classes:
- Now compute ephemeris from spice based on timeepoch in runtimedata
  TODO: once z-buffer fixed - set ephemeris correctly as meters (not kilometers)

Renderengine:
- Advances time with the advanceTime method in RuntimeData struct

ISSUES:
- Our Y axis NOT same as SPICE or star-catalogue, all renderables rotated now 90deg, needs redefinition,
  lots of debugging and major headaches before this conclusion.
- Depth buffer needs to be fixed in order to properly place planets.
- Spice kernels have finite time-range, when time stops - simulation ends - ugly fix: reset time to zero.
  Possible fix: kernels de431 (part 1-2) cover huge timespan and most likely have functions to extrapolate time,
  drawback is that they are 1,7 gb each.

TODO:
- Compute and draw dynamic ephemeries for each renderable. Either do full year sweep then update for each point or
  create a tail of linesegments for each planet. Dont know yet how to do this, would like spicephemeris to be
  sub-class of Renderable (have own render() method) - good/bad?
This commit is contained in:
michal
2014-09-19 20:32:33 -04:00
parent c1c637efa7
commit 700f590a2a
40 changed files with 846 additions and 137 deletions

View File

@@ -33,8 +33,10 @@
#include <openspace/rendering/renderengine.h>
#include <openspace/util/time.h>
#include <openspace/util/spice.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/factorymanager.h>
#include <openspace/util/constants.h>
#include <openspace/util/runtimedata.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
@@ -248,8 +250,29 @@ bool OpenSpaceEngine::initialize()
// initialize OpenSpace helpers
Time::init();
//Time::ref().setTime("2007 feb 26 17:41:00");
Time::ref().setTime("2010 jun 13 13:50:00");
RuntimeData* initialData = new RuntimeData;
initialData->setTime(Time::ref().getTime());
std::cout <<"Initial time : " << initialData->getTime() << std::endl;
Spice::init();
Spice::ref().loadDefaultKernels();
Spice::ref().loadDefaultKernels(); // changeto: instantiate spicemanager, load kernels.
SpiceManager::initialize();
//SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/de431_part-1.bsp"), "SPK_LARGE1");
//SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/de431_part-2.bsp"), "SPK_LARGE2");
//SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/981005_PLTEPH-DE405S.bsp"), "JUPITER");
SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/de430_1850-2150.bsp"), "SPK_EARTH");
SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/MAR063.bsp") , "SPK_MARS");
SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/pck00010.tpc") , "PCK");
SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/naif0010.tls") , "LSK");
FactoryManager::initialize();
// Load scenegraph
@@ -277,10 +300,13 @@ bool OpenSpaceEngine::initialize()
return false;
}
// initialize the RenderEngine, needs ${SCENEPATH} to be set
_renderEngine->initialize();
_renderEngine->setRuntimeData(initialData);
sceneGraph->setRuntimeData(initialData);
sceneGraph->loadScene(sceneDescriptionPath, scenePath);
sceneGraph->initialize();
sceneGraph->initialize();
_renderEngine->setSceneGraph(sceneGraph);
#ifdef FLARE_ONLY