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SPICE-time dependency, retrieval of spice ephemerides and rotational matrix + coordinate references.
Added functionality: - New class renderablesphericalgrid is repurposed code from powerscaledsphere class. Due to z-buffer issues used as reference grid to confirm planetary orbits are correct. This has been a major problem as prior we had no visual reference. Now we have a Galactic-, Celestial- and Ecliptic-coordinate grid. To this also added separate shader: grid_vs.glsl / grid_fs.glsl These grids have a static-rotational matrix derived from partiview (thanks to Brian) since spice req. to-from frame to compute rotational matrix. Time dependency: - Added struct RuntimeData - which for now only contains openspace time and is passed to all renderables - All renderables accept runtimeData, keep private reference and use for computation of rotational matrix - This obviously carries corresponding changes to Scenegraph and ScenegraphNode. Spicemanager: - Added function that more easily provides access to rotational matrix used in spice (used in renderableplanet for computing planetary objects spin around axis) Ephemeris-classes: - Now compute ephemeris from spice based on timeepoch in runtimedata TODO: once z-buffer fixed - set ephemeris correctly as meters (not kilometers) Renderengine: - Advances time with the advanceTime method in RuntimeData struct ISSUES: - Our Y axis NOT same as SPICE or star-catalogue, all renderables rotated now 90deg, needs redefinition, lots of debugging and major headaches before this conclusion. - Depth buffer needs to be fixed in order to properly place planets. - Spice kernels have finite time-range, when time stops - simulation ends - ugly fix: reset time to zero. Possible fix: kernels de431 (part 1-2) cover huge timespan and most likely have functions to extrapolate time, drawback is that they are 1,7 gb each. TODO: - Compute and draw dynamic ephemeries for each renderable. Either do full year sweep then update for each point or create a tail of linesegments for each planet. Dont know yet how to do this, would like spicephemeris to be sub-class of Renderable (have own render() method) - good/bad?
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@@ -33,8 +33,10 @@
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/time.h>
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#include <openspace/util/spice.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/factorymanager.h>
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#include <openspace/util/constants.h>
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#include <openspace/util/runtimedata.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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@@ -248,8 +250,29 @@ bool OpenSpaceEngine::initialize()
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// initialize OpenSpace helpers
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Time::init();
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//Time::ref().setTime("2007 feb 26 17:41:00");
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Time::ref().setTime("2010 jun 13 13:50:00");
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RuntimeData* initialData = new RuntimeData;
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initialData->setTime(Time::ref().getTime());
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std::cout <<"Initial time : " << initialData->getTime() << std::endl;
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Spice::init();
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Spice::ref().loadDefaultKernels();
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Spice::ref().loadDefaultKernels(); // changeto: instantiate spicemanager, load kernels.
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SpiceManager::initialize();
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//SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/de431_part-1.bsp"), "SPK_LARGE1");
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//SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/de431_part-2.bsp"), "SPK_LARGE2");
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//SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/981005_PLTEPH-DE405S.bsp"), "JUPITER");
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SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/de430_1850-2150.bsp"), "SPK_EARTH");
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SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/MAR063.bsp") , "SPK_MARS");
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SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/pck00010.tpc") , "PCK");
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SpiceManager::ref().loadKernel(absPath("${OPENSPACE_DATA}/spice/naif0010.tls") , "LSK");
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FactoryManager::initialize();
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// Load scenegraph
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@@ -277,10 +300,13 @@ bool OpenSpaceEngine::initialize()
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return false;
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}
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// initialize the RenderEngine, needs ${SCENEPATH} to be set
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_renderEngine->initialize();
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_renderEngine->setRuntimeData(initialData);
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sceneGraph->setRuntimeData(initialData);
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sceneGraph->loadScene(sceneDescriptionPath, scenePath);
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sceneGraph->initialize();
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sceneGraph->initialize();
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_renderEngine->setSceneGraph(sceneGraph);
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#ifdef FLARE_ONLY
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