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added globe labels back into renderloop
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@@ -775,7 +775,7 @@ void RenderableGlobe::render(const RenderData& data, RendererTasks& rendererTask
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try {
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// Before Shadows
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//renderChunks(data, rendererTask);
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//_globeLabelsComponent.draw(data);
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_globeLabelsComponent.draw(data);
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if (_hasShadows && _shadowComponent.isEnabled()) {
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// Set matrices and other GL states
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