added globe labels back into renderloop

This commit is contained in:
Micah
2020-06-13 12:52:33 -04:00
parent 65a3b0d801
commit 703296fc27
@@ -775,7 +775,7 @@ void RenderableGlobe::render(const RenderData& data, RendererTasks& rendererTask
try {
// Before Shadows
//renderChunks(data, rendererTask);
//_globeLabelsComponent.draw(data);
_globeLabelsComponent.draw(data);
if (_hasShadows && _shadowComponent.isEnabled()) {
// Set matrices and other GL states