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Tiles now have the same size even if padding is enabled.
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+1
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@@ -45,7 +45,7 @@ void TextureContainer::reset() {
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for (size_t i = 0; i < _numTextures; ++i)
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{
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auto tex = std::make_unique<ghoul::opengl::Texture>(
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_initData.dimensionsWithPadding(),
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_initData.dimensions(),
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_initData.ghoulTextureFormat(),
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_initData.glTextureFormat(),
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_initData.glType(),
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