Fix typo leading to strange (currently unused) rotation value

This commit is contained in:
Emil Axelsson
2019-08-15 11:32:24 +02:00
parent 4ab094e681
commit 729bb18975

View File

@@ -472,7 +472,7 @@ void RenderEngine::updateScene() {
const Time& integrateFromTime = global::timeManager.integrateFromTime();
_scene->update({
{ glm::dvec3(0.0), glm::dmat3(11.), 1.0 },
{ glm::dvec3(0.0), glm::dmat3(1.0), 1.0 },
currentTime,
integrateFromTime,
_doPerformanceMeasurements