More work on loading screen

Multithreaded SceneGraphNode initialization
This commit is contained in:
Alexander Bock
2017-11-03 14:06:51 -04:00
parent 9577f2dd49
commit 735d6378d9
9 changed files with 267 additions and 68 deletions
+3 -2
View File
@@ -24,10 +24,11 @@
#version __CONTEXT__
in vec2 st;
out vec4 FragColor;
uniform vec4 color;
uniform sampler2D logoTexture;
void main() {
FragColor = color;
FragColor = texture(logoTexture, st);
}
+4 -2
View File
@@ -25,9 +25,11 @@
#version __CONTEXT__
in vec2 in_position;
in vec2 in_st;
uniform mat4 ortho;
out vec2 st;
void main() {
gl_Position = ortho * vec4(in_position, 0.0, 1.0);
gl_Position = vec4(in_position, 0.0, 1.0);
st = in_st;
}