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Issue/24 (#549)
* Implemented property animation mechanism * Added easing functions to Ghoul and make them usable in animation * Make sure that we don't leave properties around if SceneGraphNodes are deleted * Adding opacity settings to base renderables
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@@ -74,8 +74,8 @@ private:
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properties::Mat3Property _modelTransform;
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std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
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UniformCache(directionToSunViewSpace, modelViewTransform, projectionTransform,
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performShading, texture) _uniformCache;
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UniformCache(opacity, directionToSunViewSpace, modelViewTransform,
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projectionTransform, performShading, texture) _uniformCache;
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std::unique_ptr<ghoul::opengl::Texture> _texture;
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