* Implemented property animation mechanism
 * Added easing functions to Ghoul and make them usable in animation
 * Make sure that we don't leave properties around if SceneGraphNodes are deleted
 * Adding opacity settings to base renderables
This commit is contained in:
Alexander Bock
2018-03-13 10:35:10 -04:00
committed by GitHub
parent f38c26eff0
commit 737e82584a
31 changed files with 575 additions and 253 deletions

View File

@@ -96,7 +96,6 @@ void RenderablePlaneImageLocal::deinitializeGL() {
RenderablePlane::deinitializeGL();
}
void RenderablePlaneImageLocal::bindTexture() {
_texture->bind();
}