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Issue/24 (#549)
* Implemented property animation mechanism * Added easing functions to Ghoul and make them usable in animation * Make sure that we don't leave properties around if SceneGraphNodes are deleted * Adding opacity settings to base renderables
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@@ -96,7 +96,6 @@ void RenderablePlaneImageLocal::deinitializeGL() {
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RenderablePlane::deinitializeGL();
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}
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void RenderablePlaneImageLocal::bindTexture() {
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_texture->bind();
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}
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