Enable FrameBuffer-based rendering on Windows

This commit is contained in:
Alexander Bock
2015-06-18 15:42:41 +02:00
parent f58d6d91b5
commit 7401b7d48b
8 changed files with 129 additions and 91 deletions
+1 -3
View File
@@ -149,9 +149,7 @@ void Scene::update(const UpdateData& data) {
_sceneGraphToLoad = "";
if (!success)
return;
#ifndef __APPLE__
OsEng.renderEngine()->abuffer()->invalidateABuffer();
#endif
OsEng.renderEngine()->aBuffer()->invalidateABuffer();
}
for (SceneGraphNode* node : _graph.nodes())
node->update(data);