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Enable FrameBuffer-based rendering on Windows
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+1
-3
@@ -149,9 +149,7 @@ void Scene::update(const UpdateData& data) {
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_sceneGraphToLoad = "";
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if (!success)
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return;
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#ifndef __APPLE__
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OsEng.renderEngine()->abuffer()->invalidateABuffer();
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#endif
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OsEng.renderEngine()->aBuffer()->invalidateABuffer();
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}
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for (SceneGraphNode* node : _graph.nodes())
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node->update(data);
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