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More coding style conformance
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@@ -52,7 +52,9 @@ void* PixelBuffer::mapBuffer(Access access) {
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return dataPtr;
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}
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void* PixelBuffer::mapBufferRange(GLintptr offset, GLsizeiptr length, BufferAccessMask access) {
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void* PixelBuffer::mapBufferRange(GLintptr offset, GLsizeiptr length,
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BufferAccessMask access)
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{
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void* dataPtr = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, offset, length, access);
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_isMapped = dataPtr ? true : false;
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return dataPtr;
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