More coding style conformance

This commit is contained in:
Alexander Bock
2017-11-11 11:25:49 -05:00
parent f29b15a37f
commit 758e26789c
170 changed files with 2585 additions and 1229 deletions
@@ -307,7 +307,10 @@ void ChunkRenderer::renderChunkLocally(const Chunk& chunk, const RenderData& dat
cornersCameraSpace[Quad::SOUTH_WEST]));
programObject->setUniform("patchNormalCameraSpace", patchNormalCameraSpace);
programObject->setUniform("projectionTransform", data.camera.sgctInternal.projectionMatrix());
programObject->setUniform(
"projectionTransform",
data.camera.sgctInternal.projectionMatrix()
);
if (_layerManager->layerGroup(layergroupid::HeightLayers).activeLayers().size() > 0) {
// Apply an extra scaling to the height if the object is scaled