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Add the ability to add multiple ModelGeometry's for a RenderableModel to show models with multiple OBJ files without needing to create multiple scene graph nodes
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@@ -65,7 +65,6 @@ public:
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static documentation::Documentation Documentation();
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private:
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bool loadTextures();
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void attitudeParameters(double time);
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void imageProjectGPU(const ghoul::opengl::Texture& projectionTexture);
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