Event System (#1741)

* Add implementation of the EventEngine to handle global event chains
* Add properties to SceneGraphNodes to determine two distance radii for camera-based events
This commit is contained in:
Alexander Bock
2021-10-11 21:53:00 +02:00
committed by GitHub
parent d230675181
commit 76dd45e5ce
36 changed files with 2176 additions and 59 deletions
+3 -1
View File
@@ -28,6 +28,7 @@
#include <openspace/engine/logfactory.h>
#include <openspace/engine/moduleengine.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/events/eventengine.h>
#include <openspace/interaction/actionmanager.h>
#include <openspace/interaction/keybindingmanager.h>
#include <openspace/interaction/sessionrecording.h>
@@ -77,13 +78,14 @@ void registerCoreClasses(documentation::DocumentationEngine& engine) {
// documentation version.
void registerCoreClasses(scripting::ScriptEngine& engine) {
engine.addLibrary(Dashboard::luaLibrary());
engine.addLibrary(EventEngine::luaLibrary());
engine.addLibrary(MissionManager::luaLibrary());
engine.addLibrary(ModuleEngine::luaLibrary());
engine.addLibrary(OpenSpaceEngine::luaLibrary());
engine.addLibrary(ParallelPeer::luaLibrary());
engine.addLibrary(Profile::luaLibrary());
engine.addLibrary(RenderEngine::luaLibrary());
engine.addLibrary(SpiceManager::luaLibrary());
engine.addLibrary(Profile::luaLibrary());
engine.addLibrary(Scene::luaLibrary());
engine.addLibrary(Time::luaLibrary());
engine.addLibrary(interaction::ActionManager::luaLibrary());